Can Smaller Expert Modules Enhance RAG Performance?
Invited Poster presentation for CLSAC conference November 2024
Engineering topics
Publications and source records attributed to Abbott, Robert G..
Invited Poster presentation for CLSAC conference November 2024
Explore the source record for details and available documents.
Explore the source record for details and available documents.
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Research was undertaken to gain an understanding of the interplay between cyber security professionals and the software tools utilized in performing their jobs. Substantial investments are devoted to purchasing and developing software tools targeting cyber security operations. However, development is largely based on anecdotal knowledge concerning the work processes, cognitive demands, and the needs and requirements of cyber security analysts. The current study first characterized the workflow of a Cyber Security Incidence Response (CSIRT) team, including their use of software tools, and instantiated this workflow within a simulation model. Next, data was collected during cyber security training exercises reflecting the use of software tools. It was discovered that while cyber security professionals rely heavily on specialized software tools, their jobs require that they effectively integrate the use of specialized software tools with the use of general- purpose software tools.
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The Fluid Events Model is aimed at predicting changes in the actions people take on a moment-by-moment basis. In contrast with other research on action selection, this work does not investigate why some course of action was selected, but rather the likelihood of discontinuing the current course of action and selecting another in the near future. This is done using both task-based and experience-based factors. Prior work evaluated this model in the context of trial-by-trial, independent, interactive events, such as choosing how to copy a figure of a line drawing. In this paper, we extend this model to more covert event experiences, such as reading narratives, as well as to continuous interactive events, such as playing a video game. To this end, the model was applied to existing data sets of reading time and event segmentation for written and picture stories. It was also applied to existing data sets of performance in a strategy board game, an aerial combat game, and a first person shooter game in which a participant’s current state was dependent on prior events. The results revealed that the model predicted behavior changes well, taking into account both the theoretically defined structure of the described events, as well as a person’s prior experience. Hence, theories of event cognition can benefit from efforts that take into account not only how events in the world are structured, but also how people experience those events.
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