Search NASASearch

Engineering topics

Ardema, M. D.

Publications and source records attributed to Ardema, M. D..

At least 19 records

Near-Optimal Re-Entry Trajectories for Reusable Launch Vehicles

A near-optimal guidance law for the descent trajectory for earth orbit re-entry of a fully reusable single-stage-to-orbit pure rocket launch vehicle is derived. A methodology is developed to investigate using both bank angle and altitude as control variables and selecting parameters that maximize various performance functions. The method is based on the energy-state model of the aircraft equations of motion. The major task of this paper is to obtain optimal re-entry trajectories under a variety of performance goals: minimum time, minimum surface temperature, minimum heating, and maximum heading change; four classes of trajectories were investigated: no banking, optimal left turn banking, optimal right turn banking, and optimal bank chattering. The cost function is in general a weighted sum of all performance goals. In particular, the trade-off between minimizing heat load into the vehicle and maximizing cross range distance is investigated. The results show that the optimization methodology can be used to derive a wide variety of near-optimal trajectories.

Chou, H.-C.

Near-Optimal Operation of Dual-Fuel Launch Vehicles

A near-optimal guidance law for the ascent trajectory from earth surface to earth orbit of a fully reusable single-stage-to-orbit pure rocket launch vehicle is derived. Of interest are both the optimal operation of the propulsion system and the optimal flight path. A methodology is developed to investigate the optimal throttle switching of dual-fuel engines. The method is based on selecting propulsion system modes and parameters that maximize a certain performance function. This function is derived from consideration of the energy-state model of the aircraft equations of motion. Because the density of liquid hydrogen is relatively low, the sensitivity of perturbations in volume need to be taken into consideration as well as weight sensitivity. The cost functional is a weighted sum of fuel mass and volume; the weighting factor is chosen to minimize vehicle empty weight for a given payload mass and volume in orbit.

Ardema, M. D.

Near-optimal energy transitions for energy-state trajectories of hypersonic aircraft

A problem of the instantaneous energy transition that occurs in energy-state approximation is considered. The transitions are modeled as a sequence of two load-factor bounded paths (either climb-dive or dive-climb). The boundary-layer equations associated with the energy-state dynamic model are analyzed to determine the precise location of the transition.

Ardema, M. D.

Structural and aerodynamic considerations for an oblique all-wing aircraft

A key design issue for the Oblique All-Wing aircraft is the packaging of the payload compartment, the fuel tanks, and the other internal components within the airfoil. The internal arrangement of such vehicles is strongly coupled to the exterior vehicle geometry. For example, the height requirements of a passenger cabin directly influence the aircraft thickness and span. As a result, the internal arrangement strongly affects aerodynamic performance and structural weight. Configuration criteria are defined and/or discussed, and a baseline aircraft is developed. Also, some of the major tradeoffs that affect structural weight and aerodynamic performance are presented.

Waters, M. H.

Combat games

A mathematical formulation is proposed of a combat game between two opponents with offensive capabilities and offensive objective is proposed. Resolution of the combat involves solving two differential games with state constraints. Depending on the game dynamics and parameters, the combat can terminate in one of four ways: the first player wins; the second player wins; a draw (neither wins); or joint capture. In the first two cases, the optimal strategies of the two players are determined from suitable zero-sum games, whereas in the latter two the relevant games are nonzero-sum. Further, to avoid certain technical difficulties, the concept of a delta-combat game is introduced.

Ardema, M. D.

A formulation and analysis of combat games

Combat is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives. With each opponent is associated a target in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously or in neither, a joint capture or a draw, respectively, is said to occur. Resolution of the encounter is formulated as a combat game; namely, as a pair of competing event-constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero-sum differential game. Otherwise the optimal strategies are computed from a resulting non-zero-sum game. Since optimal combat strategies frequencies may not exist, approximate of delta-combat games are also formulated leading to approximate or delta-optimal strategies. To illustrate combat games, an example, called the turret game, is considered. This game may be thought of as a highly simplified model of air combat, yet it is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit-evasion games.

Heymann, M.

Picard iterations of boundary-layer equations

A method of solving the boundary-layer equations that arise in singular-perturbation analysis of flightpath optimization problems is presented. The method is based on Picard iterations of the integrated form of the equations and does not require iteration to find unknown boundary conditions. As an example, the method is used to develop a solution algorithm for the zero-order boundary-layer equations of the aircraft minimum-time-to-climb problem.

Ardema, M. D.

Missions and Vehicle Concepts for Modern, Propelled, Lighter-Than-Air Vehicles

The results of studies conducted over the last 15 years to assess missions and vehicle concepts for modern, propelled, lighter-than-air vehicles (airships) were surveyed. Rigid and non-rigid airship concepts are considered. The use of airships for ocean patrol and surveillance is discussed along with vertical heavy lift airships. Military and civilian needs for high altitude platforms are addressed. Around 1970 a resurgence of interest about lighter-than-air vehicles (airships) occurred in both the public at large and in certain isolated elements of the aerospace industry. Such renewals of airship enthusiasm are not new and have, in fact, occurred regularly since the days of the Hindenburg and other large rigid airships. However, the interest that developed in the early 1970's has been particularly strong and self-sustaining for a number of good reasons. The first is the rapid increase in fuel prices over the last decade and the common belief (usually true) that airships are the most fuel efficient means of air transportation. Second, a number of new mission needs have arisen, particularly in surveillance and patrol and in vertical heavy-lift, which would seem to be well-suited to airship capabilities. The third reason is the recent proposal of many new and innovative airship concepts. Finally, there is the prospect of adapting to airships the tremendous amount of new aeronautical technology which has been developed in the past few decades thereby obtaining dramatic new airship capabilities. The primary purpose of this volume is to survey the results of studies, conducted over the last 15 years, to assess missions and vehicle concepts for modern propelled lighter-than-air vehicles.

Ardema, M. D.

A formulation and analysis of combat games

Combat which is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives is outlined. A target set is associated with each opponent in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously, or in neither, a joint capture or a draw, respectively, occurs. Resolution of the encounter is formulated as a combat game; as a pair of competing event constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero sum differential game. Otherwise the optimal strategies are computed from a resulting nonzero sum game. Since optimal combat strategies may frequently not exist, approximate or delta combat games are also formulated leading to approximate or delta optimal strategies. The turret game is used to illustrate combat games. This game is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit evasion games.

Heymann, M.

Barriers and dispersal surfaces in minimum-time interception

A method is proposed for mapping the barrier, dispersal, and control-level surfaces for a class of minimum-time interception and pursuit-evasion problems. Minimum-time interception of a target moving in a horizontal plane is formulated in a coordinate system whose origin is at the interceptor's terminal position and whose x-axis is along the terminal line of sight. This approach makes it possible to discuss the nature of the interceptor's extremals, using its extremal trajectory maps (ETMs), independently of target motion. The game surfaces are constructed by drawing sections of the isochrones, or constant minimum-time loci, from the interceptor and target ETMs. In this way, feedback solutions for the optimal controls are obtained. An example involving the interception of a target moving in a straight line at constant speed is presented.

Rajan, N.

Solution algorithms for non-linear singularly perturbed optimal control problems

The applicability and usefulness of several classical and other methods for solving the two-point boundary-value problem which arises in non-linear singularly perturbed optimal control are assessed. Specific algorithms of the Picard, Newton and averaging types are formally developed for this class of problem. The computational requirements associated with each algorithm are analysed and compared with the computational requirement of the method of matched asymptotic expansions. Approximate solutions to a linear and a non-linear problem are obtained by each method and compared.

Ardema, M. D.

Interception in three dimensions - An energy formulation

The problem of minimum-time interception of a target flying in three dimensional space is analyzed with the interceptor aircraft modeled through energy-state approximation. A coordinate transformation that uncouples the interceptor's extremals from the target motion in an open-loop sense is introduced, and the necessary conditions for optimality and the optimal controls are derived. Example extremals are shown.

Rajan, N.

Separation of time scales in aircraft trajectory optimization

Two methods for analyzing the time-scale properties of aircraft trajectory optimization problems are presented. Time-scale properties must be identified before solutions can be obtained by using singular perturbation methods. Both methods only require a knowledge of the state equations, the aircraft characteristics, and the bounds on the state and control variables. Although these methods give only rough estimates of time-scale separation, they do not require that an 'exact' optimal trajectory be known, as do the more rigorous methods, and they are an improvement on the ad hoc methods currently in use. The two methods are applied to an example problem for a high performance aircraft.

Ardema, M. D.

Optimal feedback strategies for pursuit-evasion and interception in a plane

Variable-speed pursuit-evasion and interception for two aircraft moving in a horizontal plane are analyzed in terms of a coordinate frame fixed in the plane at termination. Each participant's optimal motion can be represented by extremal trajectory maps. These maps are used to discuss sub-optimal approximations that are independent of the other participant. A method of constructing sections of the barrier, dispersal, and control-level surfaces and thus determining feedback strategies is described. Some examples are shown for pursuit-evasion and the minimum-time interception of a straight-flying target.

Rajan, N.

Singular Perturbations in Systems and Control

The application of singular perturbation theory to problems in systems and control is addressed. The types of systems considered include linear and nonlinear, discrete and continuous, and stochastic and deterministic. Both ordinary and partial differential equations are covered.

Ardema, M. D.