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Ashworth, B. R.

Publications and source records attributed to Ashworth, B. R..

Effects of motion base and g-seat cueing of simulator pilot performance

In order to measure and analyze the effects of a motion plus g-seat cueing system, a manned-flight-simulation experiment was conducted utilizing a pursuit tracking task and an F-16 simulation model in the NASA Langley visual/motion simulator. This experiment provided the information necessary to determine whether motion and g-seat cues have an additive effect on the performance of this task. With respect to the lateral tracking error and roll-control stick force, the answer is affirmative. It is shown that presenting the two cues simultaneously caused significant reductions in lateral tracking error and that using the g-seat and motion base separately provided essentially equal reductions in the pilot's lateral tracking error.

Ashworth, B. R.

Comparison of simulator fidelity model predictions with in-simulator evaluation data

A full factorial in simulator experiment of a single axis, multiloop, compensatory pitch tracking task is described. The experiment was conducted to provide data to validate extensions to an analytic, closed loop model of a real time digital simulation facility. The results of the experiment encompassing various simulation fidelity factors, such as visual delay, digital integration algorithms, computer iteration rates, control loading bandwidths and proprioceptive cues, and g-seat kinesthetic cues, are compared with predictions obtained from the analytic model incorporating an optimal control model of the human pilot. The in-simulator results demonstrate more sensitivity to the g-seat and to the control loader conditions than were predicted by the model. However, the model predictions are generally upheld, although the predicted magnitudes of the states and of the error terms are sometimes off considerably. Of particular concern is the large sensitivity difference for one control loader condition, as well as the model/in-simulator mismatch in the magnitude of the plant states when the other states match.

Parrish, R. V.

An investigation of motion base cueing and G-seat cueing on pilot performance in a simulator

The effect of G-seat cueing (GSC) and motion-base cueing (MBC) on performance of a pursuit-tracking task is studied using the visual motion simulator (VMS) at Langley Research Center. The G-seat, the six-degree-of-freedom synergistic platform motion system, the visual display, the cockpit hardware, and the F-16 aircraft mathematical model are characterized. Each of 8 active F-15 pilots performed the 2-min-43-sec task 10 times for each experimental mode: no cue, GSC, MBC, and GSC + MBC; the results were analyzed statistically in terms of the RMS values of vertical and lateral tracking error. It is shown that lateral error is significantly reduced by either GSC or MBC, and that the combination of cues produces a further, significant decrease. Vertical error is significantly decreased by GSC with or without MBC, whereas MBC effects vary for different pilots. The pattern of these findings is roughly duplicated in measurements of stick force applied for roll and pitch correction.

Mckissick, B. T.

Helmet weight simulator

A device for providing acceleration cues to the helmet of a simulator pilot is described. Pulleys are attached to both shoulders of the pilot. A cable is attached to both sides of the helmet and extends through the pulleys to a takeup reel that is controlled by a torque motor. Control signals are applied to a servo system including the torque motor, the takeup reel and a force transducer which supplies the feedback signal. In one embodiment of the invention the force transducer is in the cable and in another it is in the takeup reel.

Ashworth, B. R.

A study of the comparative effects of various means of motion cueing during a simulated compensatory tracking task

NASA's Langley Research Center conducted a simulation experiment to ascertain the comparative effects of motion cues (combinations of platform motion and g-seat normal acceleration cues) on compensatory tracking performance. In the experiment, a full six-degree-of-freedom YF-16 model was used as the simulated pursuit aircraft. The Langley Visual Motion Simulator (with in-house developed wash-out), and a Langley developed g-seat were principal components of the simulation. The results of the experiment were examined utilizing univariate and multivariate techniques. The statistical analyses demonstrate that the platform motion and g-seat cues provide additional information to the pilot that allows substantial reduction of lateral tracking error. Also, the analyses show that the g-seat cue helps reduce vertical error.

Mckissick, B. T.

Seat cushion to provide realistic acceleration cues to aircraft simulator pilot

Seat cushions, each including an air cell with a non-compressible surface, are disclosed. The apparatus are provided for initially controlling the air pressure in the air cells to allow the two main support areas of the simulator pilot to touch the non-compressible surface and thus begin to compress the flesh near these areas. During a simulated flight the apparatus control the air pressure in the cells to simulate the events that occur in a seat cushion during actual flight.

Ashworth, B. R.

A closed-loop control-loading system

Langley Differential Maneuvering Simulator (DMS) realistically simulates two aircraft operating in differential mode. It consists of two identical fixed-base cockpits and dome projection systems. Each projection system consists of sky/Earth projector and target-image generator and projector. Although programmable control forces are small part of overall system, they play large role in providing pilot with kinesthetic cues.

Ashworth, B. R.

The effect of helmet loader G-cueing on pilot's simulator performance

A helmet loader has been designed and tested in a differential maneuvering simulator which provides the proper cues without restricting the pilot's movement or requiring cumbersome attachments. An experiment was conducted to determine the effect of the loader on both test pilots and operational F-15 pilots. Both the objective and subjective data from the experiment were used to determine the effect of the helmet provided acceleration cues on the simulator pilot's performance. An analysis of the obtained data indicates that the helmet-loader does have measurable effect on the pilot/simulator system. The effect is mainly seen in the transition portion of the task. The pilots significantly increase their control outputs for pitch which causes a significant increase in aircraft pitch rate.

Ashworth, B. R.

The effect of digital computing on the performance of a closed-loop control-loading system

A sampled data model of a control loader system for flight simulation was developed and successfully validated. The model accounts for the effects of the central digital simulation computer on the response of the analog control loader system and includes the spring-gradients, bob-weight, and actuator-lag effects of the aircraft. The revelation of a frequency error introduced by the implementation of force feedback through the digital computer that could adversely affect pilot performance in simulated flight has led to a proposed new implementation which will minimize the impact of the frequency problem.

Parrish, R. V.

A seat cushion to provide realistic acceleration cues for aircraft simulators

A seat cushion to provide acceleration cues for aircraft simulator pilots was built, performance tested, and evaluated. The four cell seat, using a thin air cushion with highly responsive pressure control, attempts to reproduce the same events which occur in an aircraft seat under acceleration loading. The pressure controller provides seat cushion responses which are considered adequate for current high performance aircraft simulations. The initial tests of the seat cushions have resulted in excellent pilot opinion of the cushion's ability to provide realistic and useful cues to the simulator pilot.

Ashworth, B. R.

Application of a helicopter mathematical model to the Langley differential maneuvering simulator for use in a helicopter/fighter evasive maneuver study

A real time simulation study was conducted using a differential maneuvering simulator to determine and evaluate helicopter evasive maneuvers when attacked by fighter aircraft. A general helicopter mathematical model was modified to represent an H-53 helicopter. The helicopter model was compared to H-53 flight test data to determine any differences between the simulated and actual vehicles. The simulated helicopter was also subjectively validated by participating pilots. Two fighter mathematical models validated in previous studies were utilized for the attacking aircraft. The results of this simulation study have been verified in a flight test program conducted by the U. S. Air Force and were found to closely match the flight results.

Houck, J. A.

A visual motion simulator for general aviation compensated within the nonlinear adaptive washout for actuator lag

A description is presented of the general aviation aircraft simulator recently acquired by the Langley Research Center, summarizing the complement of instruments, radio/navigation equipment, control loading, and other features. Emphasis is placed mainly on the two-degree-of-freedom motion drives developed for this simulator and the presentation of the dynamic response of the motion system (without washout) in terms of amplitude ratio and phase lag as a function of frequency. The nonlinear adaptive washout based on continuous steepest descent optimization presents cues in pitch rate, surge, roll rate, and sway, and allows for actuator lag compensation.

Ashworth, B. R.

Apparatus for applying simulator g-forces to an arm of an aircraft simulator pilot

A device to be used with an aircraft simulator to apply positive and negative g forces to the pilot's arm is described. An arm harness fits around the arm which the pilot uses to operate the throttle. The device allows the harness to track intentional arm movements without exerting any restraining forces, and at the same time, applies g forces to to the pilots arm which are recorded by the aircraft simulator computer.

Ashworth, B. R.

Description and performance of the Langley differential maneuvering simulator

The differential maneuvering simulator for simulating two aircraft or spacecraft operating in a differential mode is described. Tests made to verify that the system could provide the required simulated aircraft motions are given. The mathematical model which converts computed aircraft motions into the required motions of the various projector gimbals is described.

Ashworth, B. R.