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Bucher, Urs J.

Publications and source records attributed to Bucher, Urs J..

Binocular Convergence and Errors in Judged Distance While Using Head-mounted See-through Displays

Previous observations have shown that optical superposition of a physical backdrops at the judged depth of a stereoscopic virtual image moves the judged depth closer to the observer. This effect was more pronounced for slowly moving physical backdrops and was not enhanced when the virtual image was rendered as a flat shaded solid object rather than a open wire-frame. Since this change in rendering making the virtual image more completely occlude the backdrop did not effect its judged depth and since the motion of the backdrop which would have attracted visual attention and binocular convergence did Increase its perceptual displacement, it was concluded that the change In Judged depth was not due to the perceived occlusion. Rather it was concluded to be due to an increase in binocular convergence. An experimental test of this hypothesis using a unobtrusive nonius technique to detect absolute and relative convergence has confirmed the presence of convergence correlated with the magnitude of the change in judged position of this virtual Image. The practical implications of this cause are demonstrated by a second study using monocular, biocular and stereoscopic viewing conditions and the consequences for the design of head-mounted see-through displays for near work are discussed.

Ellis, Stephen R.↗

Distance Perception of Stereoscopically Presented Virtual Objects Optically Superimposed on Physical Objects by a Head-Mounted See-Through Display

The influence of physically presented background stimuli on the perceived depth of optically overlaid, stereoscopic virtual images has been studied using headmounted stereoscopic, virtual image displays. These displays allow presentation of physically unrealizable stimulus combinations. Positioning of an opaque physical object either at the initial perceived depth of the virtual image or at a position substantially in front of the virtual image, causes the virtual image to perceptually move closer to the observer. In the case of objects positioned substantially in front of the virtual image, subjects often perceive the opaque object to become transparent. Evidence is presented that the apparent change of position caused by interposition of the physical object is not due to occlusion cues. According, it may have an alternative cause such as variation in the binocular vengeance position of the eyes caused by introduction of the physical object. This effect may complicate design of overlaid virtual image displays for near objects and appears to be related to the relative conspicuousness of the overlaid virtual image and the background. Consequently, it may be related to earlier analyses of John Foley which modeled open-loop pointing errors to stereoscopically presented points of light in terms of errors in determination of a reference point for interpretation of observed retinal disparities. Implications for the design of see-through displays for manufacturing will be discussed.

Ellis, Stephen R.↗