model-of-perception
Algorithms for perceptually grounded evaluation of scientific visualizations, using neural reconstruction and embedding models to quantify clarity and interpretability.
Engineering topics
Publications and source records attributed to Bujack, Roxana.
Algorithms for perceptually grounded evaluation of scientific visualizations, using neural reconstruction and embedding models to quantify clarity and interpretability.
Crowdsource platforms have been used to study a range of perceptual stimuli such as the graphical perception of scatterplots and various aspects of human color perception. Given the lack of control over a crowdsourced participant’s experimental setup, there are valid concerns on the use of crowdsourcing for color studies as the perception of the stimuli is highly dependent on the stimulus presentation. Here, we propose that the error due to a crowdsourced experimental design can be effectively averaged out because the crowdsourced experiment can be accommodated by the Thurstonian model as the convolution of two normal distributions, one that is perceptual in nature and one that captures the error due to variability in stimulus presentation. Based on this, we provide a mathematical estimate for the sample size needed to produce a crowdsourced experiment with the same power as the corresponding in-person study. We tested this claim by replicating a large-scale, crowdsourced study of human lightness perception with a diverse sample with a highly controlled, in-person study with a sample taken from psychology undergraduates. Our claim was supported by the replication of the results from the latter. These findings suggest that, with sufficient sample size, color vision studies may be completed online, giving access to a larger and more representative sample. With this framework at hand, experimentalists have the validation that choosing either many online participants or few in person participants will not sacrifice the impact of their results.
The Exascale Computing Project (ECP)’s Simplified Interface to Complex Memories (SICM) effort focuses on developing universal interfaces for discovering, managing, and sharing data across complex memory hierarchies. These facilitate the exploitation of emerging memory technologies and support precise control over their various trade-offs such as high-bandwidth versus low-latency, persistent versus ephemeral, high-capacity versus low-capacity, and near-CPU versus near-GPU. SICM comprises three interrelated components: a low-level interface, a high-level interface, and a persistent-heap interface. The low-level SICM interface is intended for system and run-time developers as well as expert application developers who prefer full control of the memory objects used within their application. The high-level SICM interface builds upon the low-level interface, employing application-level profiling and analysis to optimize data management for complex memory hierarchies. The persistent-heap interface provides applications with a persistent memory allocator that can allocate custom C++ data structures in both block-storage and byte-addressable persistent memories.