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Buning, Pieter

Publications and source records attributed to Buning, Pieter.

Ongoing Validation of Computational Fluid Dynamics for Supersonic Retro-Propulsion

During the Entry, Decent, and Landing phase of planetary exploration, previous methods of deceleration do not scale with high mass spacecraft. Supersonic Retro-Propulsion(SRP)is a viable method to decelerate large spacecraft including those that will carry humans to Mars. Flow data at these conditions are difficult to obtain through flight or wind tunnel experiments

Schauerhamer, Guy

Aerodynamic Challenges for the Mars Science Laboratory Entry, Descent and Landing

An overview of several important aerodynamics challenges new to the Mars Science Laboratory (MSL) entry vehicle are presented. The MSL entry capsule is a 70 degree sphere cone-based on the original Mars Viking entry capsule. Due to payload and landing accuracy requirements, MSL will be flying at the highest lift-to-drag ratio of any capsule sent to Mars (L/D = 0.24). The capsule will also be flying a guided entry, performing bank maneuvers, a first for Mars entry. The system's mechanical design and increased performance requirements require an expansion of the MSL flight envelope beyond those of historical missions. In certain areas, the experience gained by Viking and other recent Mars missions can no longer be claimed as heritage information. New analysis and testing is re1quired to ensure the safe flight of the MSL entry vehicle. The challenge topics include: hypersonic gas chemistry and laminar-versus-turbulent flow effects on trim angle, a general risk assessment of flying at greater angles-of-attack than Viking, quantifying the aerodynamic interactions induced by a new reaction control system and a risk assessment of recontact of a series of masses jettisoned prior to parachute deploy. An overview of the analysis and tests being conducted to understand and reduce risk in each of these areas is presented. The need for proper modeling and implementation of uncertainties for use in trajectory simulation has resulted in a revision of prior models and additional analysis for the MSL entry vehicle. The six degree-of-freedom uncertainty model and new analysis to quantify roll torque dispersions are presented.

Schoenenberger, Mark

Errors In Graphical Analysis Of Computed Flows

Report discusses sources of error in graphical display and analysis of flow fields simulated numerically by computers. Sources of error explored by examples of graphical techniques and errors they introduce in depiction of flow fields computed from Reynolds-averaged Navier-Stokes equations. Specific graphical techniques examined: contouring, plotting arrows on pictures to represent three-dimensional vectors, and particle tracing.

Buning, Pieter

Algorithms For Postprocessing Computed Flow Data

Paper discusses algorithms used to make visible displays from arrays of numerical data representing computed flow fields. Intended to help researchers discern flow structures. Displays include, principally, contours and particle traces on two-dimensional and three-dimensional grids.

Buning, Pieter

Computer-Graphical Visualization Of Flow Fields

Report discusses state of art of visualization of flow fields by means of computer graphics. Describes recent trends, problems, and limitations of current equipment and computer programs in general and focuses on approach used at Ames Research Center to create visual displays.

Watson, Val

Use of computer graphics for visualization of flow fields

A high-performance graphics workstation has been combined with software developed for flow-field visualization to yield a highly effective tool for analysis of fluid-flow dynamics. After the flow fields are obtained from experimental measurements or computer simulations, the workstation permits one to interactively view the dynamics of the flow fields; e.g., the viewer can zoom into a region or rotate his viewing position about the region to study it in more detail. Several techniques for visualization of flow fields with this workstation are described in this paper and illustrated with a videotape available from the authors. The computer hardware and software required to create effective flow visualization displays are discussed. Additional software and hardware required to create videotapes or 16mm movies are also described. Limitations imposed by current workstation performance is addressed and future workstation performance is forecast.

Watson, Val

Flow visualization of CFD using graphics workstations

High performance graphics workstations are used to visualize the fluid flow dynamics obtained from supercomputer solutions of computational fluid dynamic programs. The visualizations can be done independently on the workstation or while the workstation is connected to the supercomputer in a distributed computing mode. In the distributed mode, the supercomputer interactively performs the computationally intensive graphics rendering tasks while the workstation performs the viewing tasks. A major advantage of the workstations is that the viewers can interactively change their viewing position while watching the dynamics of the flow fields. An overview of the computer hardware and software required to create these displays is presented. For complex scenes the workstation cannot create the displays fast enough for good motion analysis. For these cases, the animation sequences are recorded on video tape or 16 mm film a frame at a time and played back at the desired speed. The additional software and hardware required to create these video tapes or 16 mm movies are also described. Photographs illustrating current visualization techniques are discussed. Examples of the use of the workstations for flow visualization through animation are available on video tape.

Lasinski, Thomas

High definition graphics application in fluid flow simulations

NASA Ames is using high spatial/color-resolution computer graphics to interactively visualize flow fields generated by supercomputer solutions for the flow about such vehicles as the Space Shuttle. The scientist's viewing position in three-dimensional space can be interactively changed while the fluid flow is either frozen or moving in time. Animated sequences can then be made for workstation viewing with the aid of specialized software that allows easy editing and automatic 'tweening' of the sequences. Attention is presently given to the software generating the three-dimensional flow field displays, as well as that for creating the animation sequences.

Bancroft, Gordon