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Chase, W. D.

Publications and source records attributed to Chase, W. D..

Environmental fog/rain visual display system for aircraft simulators

An environmental fog/rain visual display system for aircraft simulators is described. The electronic elements of the system include a real time digital computer, a caligraphic color display which simulates landing lights of selective intensity, and a color television camera for producing a moving color display of the airport runway as depicted on a model terrain board. The mechanical simulation elements of the system include an environmental chamber which can produce natural fog, nonhomogeneous fog, rain and fog combined, or rain only. A pilot looking through the aircraft wind screen will look through the fog and/or rain generated in the environmental chamber onto a viewing screen with the simulated color image of the airport runway thereon, and observe a very real simulation of actual conditions of a runway as it would appear through actual fog and/or rain.

Chase, W. D.

Spectrally balanced chromatic landing approach lighting system

Red warning lights delineate the runway approach with additional blue lights juxtaposed with the red lights such that the red lights are chromatically balanced. The red/blue point light sources result in the phenomenon that the red lights appear in front of the blue lights with about one and one-half times the diameter of the blue. To a pilot observing these lights along a glide path, those red lights directly below appear to be nearer than the blue lights. For those lights farther away seen in perspective at oblique angles, the red lights appear to be in a position closer to the pilot and hence appear to be above the corresponding blue lights. This produces a very pronounced three dimensional effect referred to as chromostereopsis which provides valuable visual cues to enable the pilot to perceive his actual position above the ground and the actual distance to the runway.

Chase, W. D.

Rain, fog, and clouds for aircraft simulators

Environmental chamber creates realistic fog and rain effects in aircraft simulator. It reproduces clouds, homogeneous fog, patches of fog, rain and fog, and rain only. It is used with real time digital computer, color computer generated image display that simulates airport lights, or color television camera that produces moving display of airport runway as depicted on model terrain board.

Chase, W. D.

Low-visibility visual simulation with real fog

An environmental fog simulation (EFS) attachment was developed to aid in the study of natural low-visibility visual cues and subsequently used to examine the realism effect upon the aircraft simulator visual scene. A review of the basic fog equations indicated that two major factors must be accounted for in the simulation of low visibility - one due to atmospheric attenuation and one due to veiling luminance. These factors are compared systematically by (1) comparing actual measurements to those computed from the fog equations, and (2) comparing runway-visual-range-related visual-scene contrast values with the calculated values. These values are also compared with the simulated equivalent equations and with contrast measurements obtained from a current electronic fog synthesizer to help identify areas in which improvements are needed. These differences in technique, the measured values, the features of both systems, a pilot opinion survey of the EFS fog, and improvements (by combining features of both systems) that are expected to significantly increase the potential as well as flexibility for producing a very high-fidelity low-visibility visual simulation are discussed.

Chase, W. D.

Full color hybrid display for aircraft simulators

A full spectrum color monitor, connected to the camera and lens system of a television camera supported by a gantry frame over a terrain model simulating an aircraft landing zone, projects the monitor image onto a lens or screen visually accessible to a trainee in the simulator. A digital computer produces a pattern corresponding to the lights associated with the landing strip onto a monochromatic display, and an optical system projects the calligraphic image onto the same lens so that it is superposed on the video representation of the landing field. The optical system includes a four-color wheel which is rotated between the calligraphic display and the lens, and an apparatus for synchronizing the generation of a calligraphic pattern with the color segments on the color wheel. A servo feedback system responsive to the servo motors on the gantry frame produces an input to the computer so that the calligraphically generated signal corresponds in shape, size and location to the video signal.

Chase, W. D.

Spectrally-balanced chromatic approach-lighting system

Approach lighting system employing combinations of red and blue lights reduces problem of color-based optical illusions. System exploits inherent chromatic aberration of eye to create three-dimensional effect, giving pilot visual clues of position.

Chase, W. D.

Full-color hybrid display

System presents realistic and properly proportioned image of runway with its associated lights as it appears at dusk or at night. Display employs high resolution cathode ray tube and color wheel to produce colored lights from computer generated signals. Lights are then superimposed on conventional television display of runway.

Chase, W. D.

Multiplane binocular visual display system

Electro-optic system is interfaced with digital computer in flight simulator to generate simultaneous multiple-image planes in real time. System may have applications with other display and remote-control systems.

Chase, W. D.

Effect of color on pilot performance and transfer functions using a full-spectrum, calligraphic, color display system

The use of blue and red color in out-of-window cockpit displays, in full-spectrum calligraphic computer-generated display systems, is studied with attention given to pilot stereographic depth perception and response to visual cues. Displays for vertical approach, with dynamic and frozen-range landing approach and perspective arrays, are analyzed. Pilot transfer function and the transfer function associated with the contrasted approach and perspective arrays are discussed. Out-of-window blue lights are perceived by pilots as indicating greater distance depth, red lights as indicating proximity. The computer-generated chromatic display was adapted to flight simulators for the tests.

Chase, W. D.

Computer-generated, calligraphic, full-spectrum color system for visual simulation landing approach maneuvers

The calligraphic chromatic projector described was developed to improve the perceived realism of visual scene simulation ('out-the-window visuals'). The optical arrangement of the projector is illustrated and discussed. The device permits drawing 2000 vectors in as many as 500 colors, all above critical flicker frequencies, and use of high scene resolution and brightness at an acceptable level to the pilot, with the maximum system capabilities of 1000 lines and 1000 fL. The device for generating the colors is discussed, along with an experiment conducted to demonstrate potential improvements in performance and pilot opinion. Current research work and future research plans are noted.

Chase, W. D.

Virtual-image display system for flight simulators

Dual TV monitor and collimated lens system in windscreens of standard aircraft cockpit simulator permits both pilot and copilot to simultaneously view three dimensional presentation. Proper design of complete system permits depth and viewpoint of visual displays to be accurately presented.

Chase, W. D.