The effect of center and surround luminance, visual angle, edge blur, and contrast polarity on overall brightness perception
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Engineering topics
Publications and source records attributed to Davis, Wendy.
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Lighting consumes significant energy in buildings, but current measurements of lighting efficiency are inadequate in capturing the spatial and temporal effectiveness of light. The most widely used lighting energy efficiency measure, luminous efficacy, quantifies the amount of light generated by individual light sources. While luminous efficacy provides manufacturers and designers with a useful metric for quantifying the energy efficiency of individual lighting devices, it does not fully address the use of lighting in architectural spaces. Instead, application efficacy, the relationship between the electrical power consumed by lighting hardware and the amount of light that contributes to the visual perception of building occupants, must be measured. Here, we propose a framework for calculating lighting application efficacy (LAE) based on the primary pathway of light in architectural settings: the generation and emission of light from a luminaire, the travel of the light throughout the space and into occupants’ eyes, and the process of visual perception. The LAE framework will include the development of computational methods for estimating the proportion of emitted light that is directed to task areas and areas corresponding to occupants’ visual fields using ray-tracing lighting design software. Future modeling and validation work will quantify energy efficiency of buildings.
Psychophysical research has demonstrated that human observers utilize a variety of visual cues to form a perception of three-dimensional depth. However, most of these studies have utilized a passive judgement paradigm, and failed to consider depth-cue integration as a dynamic and task-specific process. In the current study, we developed and experimentally validated a model of manual control of depth that examines how two potential cues (stereo disparity and relative size) are utilized in both first- and second-order active depth control tasks. We found that stereo disparity plays the dominate role for determining depth position, while relative size dominates perception of depth velocity. Stereo disparity also plays a reduced role when made less salient (i.e., when viewing distance is increased). Manual control models predict that position information is sufficient for first-order control tasks, while velocity information is required to perform a second-order control task. Thus, the rules for depth-cue integration in active control tasks are dependent on both task demands and cue quality.