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Deans, Mathew

Publications and source records attributed to Deans, Mathew.

Planetary Rover Simulation for Lunar Exploration Missions

When planning planetary rover missions it is useful to develop intuition and skills driving in, quite literally, alien environments before incurring the cost of reaching said locales. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense and overhead of extensive physical tests. To that end, NASA Ames and Open Robotics collaborated on a Lunar rover driving simulator based on the open source Gazebo simulation platform and leveraging ROS (Robotic Operating System) components. The simulator was integrated with research and mission software for rover driving, system monitoring, and science instrument simulation to constitute an end-to-end Lunar mission simulation capability. Although we expect our simulator to be applicable to arbitrary Lunar regions, we designed to a reference mission of prospecting in polar regions. The harsh lighting and low illumination angles at the Lunar poles combine with the unique reflectance properties of Lunar regolith to present a challenging visual environment for both human and computer perception. Our simulator placed an emphasis on high fidelity visual simulation in order to produce synthetic imagery suitable for evaluating human rover drivers with navigation tasks, as well as providing test data for computer vision software development.In this paper, we describe the software used to construct the simulated Lunar environment and the components of the driving simulation. Our synthetic terrain generation software artificially increases the resolution of Lunar digital elevation maps by fractal synthesis and inserts craters and rocks based on Lunar size-frequency distribution models. We describe the necessary enhancements to import large scale, high resolution terrains into Gazebo, as well as our approach to modeling the visual environment of the Lunar surface. An overview of the mission software system is provided, along with how ROS was used to emulate flight software components that had not been developed yet. Finally, we discuss the effect of using the high-fidelity synthetic Lunar images for visual odometry. We also characterize the wheel slip model, and find some inconsistencies in the produced wheel slip behaviour.

Allan, Mark

Finding Stuff Underwater: Open-Source Tools for Underwater Field Science

Since 2009, we have been developing and testing Exploration Ground Data Systems (xGDS). xGDS is a software suite, built on open-source web technologies, for supporting NASA terrestrial field science analog missions. We will describe our recent work supporting underwater mapping and dive operations at the Pavilion Lake Research Project (PLRP - www.pavilionlake.com). At PLRP we used open-source mapping technologies to meet an operational need to quickly guide divers and underwater vehicles to locations of interest, and the scientific goal of building a map showing the locations and characteristics of the microbialites at the bottom of the lake. We will discuss some of the benefits and lessons-learned from our recent transition from Google Earth to OpenLayers as the primary mapping engine to support our work. Well also explain the challenges we faced and solutions weve developed to support mapping and data collection in an underwater environment.Beyond their immediate value for advancing scientific research on Earth, NASA analogs explore new ideas for supporting scientists working in extreme environments (e.g. underwater) to develop best practices for future human missions to the Moon or Mars. Science at PLRP involved imaging, sampling and characterizing microbialites growing beneath the surface of an alpine lake in British Columbia. To support PLRP operations and science, xGDS helped plan data collection tasks and provided accurate tracking and mapping of the locations of the underwater assets (human-piloted submersibles, remotely operated vehicles (ROVs) and human divers) collecting imagery and samples from the lake. The data collected during our field work was registered with precursor bathymetry data collected by an autonomous underwater vehicle (AUV) and was globally located on a satellite base layer map of the area surrounding the lake.

Earth analogs

Robotics for Human Exploration

Robots can do a variety of work to increase the productivity of human explorers. Robots can perform tasks that are tedious, highly repetitive or long-duration. Robots can perform precursor tasks, such as reconnaissance, which help prepare for future human activity. Robots can work in support of astronauts, assisting or performing tasks in parallel. Robots can also perform "follow-up" work, completing tasks designated or started by humans. In this paper, we summarize the development and testing of robots designed to improve future human exploration of space.

human-robot interaction