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Dischinger, H. Charles, Jr.

Publications and source records attributed to Dischinger, H. Charles, Jr..

Digital Human Modeling

The development of models to represent human characteristics and behaviors in human factors is broad and general. The term "model" can refer to any metaphor to represent any aspect of the human; it is generally used in research to mean a mathematical tool for the simulation (often in software, which makes the simulation digital) of some aspect of human performance and for the prediction of future outcomes. This section is restricted to the application of human models in physical design, e.g., in human factors engineering. This design effort is typically human interface design, and the digital models used are anthropometric. That is, they are visual models that are the physical shape of humans and that have the capabilities and constraints of humans of a selected population. They are distinct from the avatars used in the entertainment industry (movies, video games, and the like) in precisely that regard: as models, they are created through the application of data on humans, and they are used to predict human response; body stresses workspaces. DHM enable iterative evaluation of a large number of concepts and support rapid analysis, as compared with use of physical mockups. They can be used to evaluate feasibility of escape of a suited astronaut from a damaged vehicle, before launch or after an abort (England, et al., 2012). Throughout most of human spaceflight, little attention has been paid to worksite design for ground workers. As a result of repeated damage to the Space Shuttle which adversely affected flight safety, DHM analyses of ground assembly and maintenance have been developed over the last five years for the design of new flight systems (Stambolian, 2012, Dischinger and Dunn Jackson, 2014). The intent of these analyses is to assure the design supports the work of the ground crew personnel and thereby protect the launch vehicle. They help the analyst address basic human factors engineering questions: can a worker reach the task site from the work platform provided; can she or he see the task site; can she or he control tools, which, if dropped, might damage the system? Figure 7.3.1 provides an example of such analysis for a future NASA launch vehicle. [figure 7.3.1 here] In-space systems for operation by astronauts have long been targets for DHM analysis, given the focus on mission success and concerns for astronaut safety. Figure 7.3.2 illustrates the analysis of the design to support astronaut tasks for an International Space Station glovebox. [Figure 7.3.2 here] Use by

Dischinger, H. Charles, Jr.

The First Development of Human Factors Engineering Requirements for Application to Ground Task Design for a NASA Flight Program

The National Aeronautics and Space Administration has long applied standards-derived human engineering requirements to the development of hardware and software for use by astronauts while in flight. The most important source of these requirements has been NASA-STD-3000. While there have been several ground systems human engineering requirements documents, none has been applicable to the flight system as handled at NASA's launch facility at Kennedy Space Center. At the time of the development of previous human launch systems, there were other considerations that were deemed more important than developing worksites for ground crews; e.g., hardware development schedule and vehicle performance. However, experience with these systems has shown that failure to design for ground tasks has resulted in launch schedule delays, ground operations that are more costly than they might be, and threats to flight safety. As the Agency begins the development of new systems to return humans to the moon, the new Constellation Program is addressing this issue with a new set of human engineering requirements. Among these requirements is a subset that will apply to the design of the flight components and that is intended to assure ground crew success in vehicle assembly and maintenance tasks. These requirements address worksite design for usability and for ground crew safety.

Dischinger, H. Charles, Jr.

The Use of Human Modeling of EVA Tasks as a Systems Engineering Tool

Computer-generated human models have been used in aerospace design for a decade. They have come to be highly reliable for worksite analysis of certain types of EVA tasks. In many design environments, this analysis comes after the structural design is largely complete. However, the use of these models as a development tool is gaining acceptance within organizations that practice good systems engineering processes. The design of the United States Propulsion Module for the International Space Station provides an example of this application. The Propulsion Module will provide augmentation to the propulsion capability supplied by the Russian Service Module Zvezda. It is a late addition to the set of modules provided by the United States to the ISS Program, and as a result, faces design challenges that result from the level of immaturity of its integration into the Station. Among these are heat dissipation and physical envelopes. Since the rest of the Station was designed to maximize the use of the cooling system, little margin is available for the addition of another module. The Propulsion Module will attach at the forward end of the Station, and will be between the Orbiter and the rest of ISS. Since cargo must be removed from the Payload Bay and transferred to Station by the Canadarm, there is a potential for protrusions from the module, such as thruster booms, to interfere with robotic operations. These and similar engineering issues must be addressed as part of the development. In the implementation of good system design, all design solutions should be analyzed for compatibility with all affected subsystems. Human modeling has been used in this project to provide rapid input to system trades of design concepts. For example, the placement of radiators and avionics components for optimization of heat dissipation had to be examined for feasibility of EVA translation paths and worksite development. Likewise, the location of and mechanism for the retraction of thruster booms was partly driven by available Orbiter, robotic arm, and other module envelopes; worksite analysis was required for early assessment of task success. Since these trade studies included the EVA analysis as part of the decision criteria, the design had a high degree of assurance of EVA supportability from the outset. This approach contributes greatly to mission success.

Dischinger, H. Charles, Jr.

The Use of Human Factors Simulation to Conserve Operations Expense

In preparation for on-orbit operations, NASA performs experiments aboard a KC-135 which performs parabolic maneuvers, resulting in short periods of microgravity. While considerably less expensive than space operations, the use of this aircraft is costly. Simulation of tasks to be performed during the flight can allow the participants to optimize hardware configuration and crew interaction prior to flight. This presentation will demonstrate the utility of such simulation. The experiment simulated is the fluid dynamics of epoxy components which may be used in a patch kit in the event of meteoroid damage to the International Space Station. Improved configuration and operational efficiencies were reflected in early and increased data collection.

Hamilton, George S.

Comparison Of Human Modelling Tools For Efficiency Of Prediction Of EVA Tasks

Construction of the International Space Station (ISS) will require extensive extravehicular activity (EVA, spacewalks), and estimates of the actual time needed continue to rise. As recently as September, 1996, the amount of time to be spent in EVA was believed to be about 400 hours, excluding spacewalks on the Russian segment. This estimate has recently risen to over 1100 hours, and it could go higher before assembly begins in the summer of 1998. These activities are extremely expensive and hazardous, so any design tools which help assure mission success and improve the efficiency of the astronaut in task completion can pay off in reduced design and EVA costs and increased astronaut safety. The tasks which astronauts can accomplish in EVA are limited by spacesuit mobility. They are therefore relatively simple, from an ergonomic standpoint, requiring gross movements rather than time motor skills. The actual tasks include driving bolts, mating and demating electric and fluid connectors, and actuating levers; the important characteristics to be considered in design improvement include the ability of the astronaut to see and reach the item to be manipulated and the clearance required to accomplish the manipulation. This makes the tasks amenable to simulation in a Computer-Assisted Design (CAD) environment. For EVA, the spacesuited astronaut must have his or her feet attached on a work platform called a foot restraint to obtain a purchase against which work forces may be actuated. An important component of the design is therefore the proper placement of foot restraints.

Dischinger, H. Charles, Jr.

Comparison of Human Modeling Tools for Efficiency of Prediction of EVA Tasks

Design of ExtraVehicular Activity (EVA) interfaces for International Space Station is important to successful assembly. This is highlighted by the recent rise in the estimate of time required for EVA during the assembly to 900 hours. The traditional method of evaluating EVA design is examination of mockups in neutral buoyancy testing. While effective, this is costly. Any tools for streamlining this process have positive cost and schedule implications for Station design. The human modelling software package Jack has been shown to be a useful tool in computer-aided design of space hardware requiring actuation in EVA. The package has been used to aid in the design of flight hardware for a Station Assembly Mission; evaluation was based on comparison of the computer simulations with neutral buoyancy simulations. When used to predict the feasibility of tasks, the software was found to be effective for reach and visibility evaluation. Some limitations have been encountered in prediction of work clearances. Another human simulator is currently being evaluated using the same hardware and comparisons to the same Neutral Buoyancy simulations. Preliminary results for ERGO, which is derived from robotics software, indicate similar strengths and weaknesses.

Dischinger, H. Charles, Jr.