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Ellis, Stephen R.

Publications and source records attributed to Ellis, Stephen R..

At least 55 records · Page 3

Visual display aid for orbital maneuvering - Experimental evaluation

An interactive proximity operations planning system, which allows on-site planning of fuel-efficient, multiburn maneuvers in a potential multispacecraft environment, has been experimentally evaluated. An experiment has been carried out in which nonastronaut operators with brief initial training were required to plan a trajectory to retrieve an object accidentally separated from a dual-keel Space Station, for a variety of different orbital situations. The experiments have shown that these operators were able to plan workable trajectories, satisfying a number of operational constraints. Fuel use and planning time were strongly correlated, both with the angle at which the object was separated and with the existence of spatial constraints. Planning behavior was found to be strongly operator-dependent. This finding calls for the need for standardizing planning strategies through operator training or the use of semiautomated planning schemes.

Grunwald, Arthur J.

Extravehicular activity self-rescue using a hand-held thruster

A study was performed in the virtual interactive environment workstation. Simulations were conducted to assess the feasibility and quantify the fuel and time requirements for a stranded crewperson to return to a space station after an accidental separation. A hand-held thruster, similar to the hand-held maneuvering unit from the Gemini program, was used for propulsion. Thirty different separation scenarios were composed of three separation rates, five initial spin rates, and an opportunity to use an attitude hold device in a repeated measures design. Statistically significant results were produced by separation velocity. Fuel, time maximum range, time to maximum range, maximum axial range, and final axial velocity increased with separation rate. A hand-held thruster is a viable alternative for accomplishing a self-rescue. Although one cannot prove a null effect, the fact that an attitude hold capability did not decrease solution time or fuel consumption is important for system designers. This fact, coupled with the success of a hand-held thruster in simulations, suggests that the added expense of more sophisticated solutions requiring a multitude of thrusters - and higher computation and power capabilities - may be unwarranted.

Brody, Adam R.

Training For Estimation Of Angles Via Perspective Displays

Training helps people estimate angles more accurately from perspective pictures of three-dimensional scenes on two-dimensional displays, according to report. Based on study in which subjects shown scene containing ground plane (represented by perspective display of irregularly spaced parallel lines) and reference cube and target cube floating above ground plane. Scene devised to represent scenes like those occurring in flight simulators and at robot-control stations, where selection of trajectories, perception of obstacles, and manipulation of objects required.

Tharp, Gregory K.

A visual display aid for planning rover traversals

An interactive graphical planning system has been developed, which allows a human operator to design and check traversals (cross-country paths) for a planetary rover vehicle. The display provides the operator with necessary information about the terrain and indicates violations of operational or dynamic constraints on the rover. The operator can select different kinds of two-dimensional maps as well as a perspective view of the rover environment to plan the traversals. An experiment has been carried out to determine the ability of the operator to estimate the rover attitude in a large variety of situations. It turned out that the estimation error is highly dependent on the rover attitude itself. This result can be used to determine a vertical scale for the perspective representation of the terrain which avoids an underestimation of dangerous rover attitudes.

Bernard, Herbert F.

Measurement of performance using acceleration control and pulse control in simulated spacecraft docking operations

Nine commercial airline pilots served as test subjects in a study to compare acceleration control with pulse control in simulated spacecraft maneuvers. Simulated remote dockings of an orbital maneuvering vehicle (OMV) to a space station were initiated from 50, 100, and 150 meters along the station's -V-bar (minus velocity vector). All unsuccessful missions were reflown. Five way mixed analysis of variance (ANOVA) with one between factor, first mode, and four within factors (mode, bloch, range, and trial) were performed on the data. Recorded performance measures included mission duration and fuel consumption along each of the three coordinate axes. Mission duration was lower with pulse mode, while delta V (fuel consumption) was lower with acceleration mode. Subjects used more fuel to travel faster with pulse mode than with acceleration mode. Mission duration, delta V, X delta V, Y delta V., and Z delta V all increased with range. Subjects commanded the OMV to 'fly' at faster rates from further distances. These higher average velocities were paid for with increased fuel consumption. Asymmetrical transfer was found in that the mode transitions could not be predicted solely from the mission duration main effect. More testing is advised to understand the manual control aspects of spaceflight maneuvers better.

Brody, Adam R.

Three dimensional tracking with misalignment between display and control axes

Human operators confronted with misaligned display and control frames of reference performed three dimensional, pursuit tracking in virtual environment and virtual space simulations. Analysis of the components of the tracking errors in the perspective displays presenting virtual space showed that components of the error due to visual motor misalignment may be linearly separated from those associated with the mismatch between display and control coordinate systems. Tracking performance improved with several hours practice despite previous reports that such improvement did not take place.

Ellis, Stephen R.

The design of virtual spaces and virtual environments

Two examples of displays designed to aid spatial maneuvering are described. The first, a perspective format for a commercial air traffic display, illustrates how geometric distortion may be introduced to insure that an operator can understand a depicted three-dimensional situation. The second, a display for planning small aircraft maneuvers, illustrates how the complex counter-initiative character of orbital maneuvering can be made more tractable by removing higher-order nonlinear control dynamics and allowing independent satisfaction of velocity and plume impingement constraints on orbital changes.

Ellis, Stephen R.

Using virtual menus in a virtual environment

Virtual environment interfaces to computer programs in several diverse application areas are currently being developed. The users of virtual environments will require many different methods to interact with the environments and the objects in them. This paper reports on our use of virtual menus as a method of interacting with virtual environments. Several aspects of virtual environments make menu interactions different from interactions with conventional menus. We review the relevant aspects of conventional menus and virtual environments, in order to provide a frame of reference for the design of virtual menus. We discuss the features and interaction methodologies of two different versions of virtual menus which have been developed and used in our lab. We also examine the problems associated with our original version, and the enhancements incorporated into our current version.

Jacoby, Richard H.

Man overboard - What next?

A study was performed in the Virtual Interactive Environment Workstation (VIEW) at NASA Ames Research Center. Simulations were conducted to assess the feasibility and quantify the fuel and time reguirements for a stranded crewperson to return himself to a space station after an accidental separation. A hand-held thruster, similar to the Hand-Held Maneuvering Unit from the Gemini Program was used for propulsion. Thirty different separation scenarios were composed of three separation rates, five initial spin rates, and ability to use an attitude hold mode in a repeated measures design. Statistically significant results were produced by separation velocity. Fuel, maximum range, time to maximum range, maximum axial range, and final axial velocity increased with separation rate. VIEW was determined to be a useful device for simulating accidental separations, and a hand-held thruster is a viable alternative for accomplishing a self rescue.

Brody, Adam R.

Three-dimensional tracking with misalignment between display and control axes

Consideration is given to experiments for examining 3D pursuit tracking when operators of teleoperation simulations are faced with misalignment between the display and control frames of reference. It is concluded that manual 3D pursuit tracking errors produced by display-control rotational misalignments have two linearly separable components: a purely visual component and a visual-motor component. Both components may independently influence the tracking performance. Human subjects can simultaneously adapt to a variety of display-control misalignments if position control during pursuit tracking is used with a simulation update rate of at least 30 Hz. This capability will enable trained operators to quickly adapt to changes in the position and orientation of viewing cameras during teleoperation and telemanipulation.

Ellis, Stephen R.

Simulation of extra-vehicular activity (EVA) self-rescue

Self-rescue during EVA is examined in terms of the use of a hand-held thruster that is similar to the hand-held maneuvering units HHMU developed for earlier programs. The problem of assessing velocity-increment requirements is addressed by means of examples of simulation technologies for studying EVA. The technologies evaluated include virtual reality systems such as the Virtual Interactive Environment Workstation (VIEW) and the Space Operations Simulator, and standard approaches like the air-bearing floor and the space shuttle. The VIEW is employed for a study of five trained NASA subjects that conduct a simulated return to a spacecraft with an HMMU under variable conditions. The study demonstrates the efficacy of VIEW for obtaining fuel-consumption values, and separation velocity is identified as the most significant determinant of the fuel and time requirements for a self-rescue operation.

Brody, Adam R.

Format and basic geometry of a perspective display of air traffic for the cockpit

The design and implementation of a perspective display of air traffic for the cockpit is discussed. Parameters of the perspective are variable and interactive so that the appearance of the projected image can be widely varied. This approach makes allowances for exploration of perspective parameters and their interactions. The display was initially used to study the cases of horizontal maneuver biases found in experiments involving a plan view air traffic display format. Experiments to determine the effect of perspective geometry on spatial judgements have evolved from the display program. Several scaling techniques and other adjustments to the perspective are used to tailor the geometry for effective presentation of 3-D traffic situations.

Mcgreevy, Michael Wallace

Human Machine Interfaces for Teleoperators and Virtual Environments

In Mar. 1990, a meeting organized around the general theme of teleoperation research into virtual environment display technology was conducted. This is a collection of conference-related fragments that will give a glimpse of the potential of the following fields and how they interplay: sensorimotor performance; human-machine interfaces; teleoperation; virtual environments; performance measurement and evaluation methods; and design principles and predictive models.

Durlach, Nathaniel I.

Varieties of virtualization

Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules for positioning and displacing the objects; and a dynamics, i.e., a system of rules describing the effects of forces acting on the objects. Human interaction with most common natural environments has been optimized by centuries of evolution. Virtual environments created through the human-computer interface similarly have a content, geometry, and dynamics, but the arbitrary character of the computer simulation creating them does not insure that human interaction with these virtual environments will be natural. The interaction, indeed, could be supernatural but it also could be impossible. An important determinant of the comprehensibility of a virtual environment is the correspondence between the environmental frames of reference and those associated with the control of environmental objects. The effects of rotation and displacement of control frames of reference with respect to corresponding environmental references differ depending upon whether perceptual judgement or manual tracking performance is measured. The perceptual effects of frame of reference displacement may be analyzed in terms of distortions in the process of virtualizing the synthetic environment space. The effects of frame of reference displacement and rotation have been studied by asking subjects to estimate exocentric direction in a virtual space.

Ellis, Stephen R.

Visual direction as a metric of virtual space

Two experiments examine the abilities of ten subjects to visualize directions shown on a perspective display. Subjects indicated their perceived directions by adjusting a head-mounted cursor to correspond to the direction depicted on the display. This task is required of telerobotic operators who use map-like pictures of their workspace to determine the direction of objects seen by direct view. Results show significant open loop judgment biases that may be composed of errors arising from misinterpretation of the map geometry and overestimation of gaze direction.

Ellis, Stephen R.

A trajectory planning scheme for spacecraft in the space station environment

Simulated annealing is used to solve a minimum fuel trajectory problem in the space station environment. The environment is special because the space station will define a multivehicle environment in space. The optimization surface is a complex nonlinear function of the initial conditions of the chase and target crafts. Small permutations in the input conditions can result in abrupt changes to the optimization surface. Since no prior knowledge about the number or location of local minima on the surface is available, the optimization must be capable of functioning on a multimodal surface. It was reported in the literature that the simulated annealing algorithm is more effective on such surfaces than descent techniques using random starting points. The simulated annealing optimization was found to be capable of identifying a minimum fuel, two-burn trajectory subject to four constraints which are integrated into the optimization using a barrier method. The computations required to solve the optimization are fast enough that missions could be planned on board the space station. Potential applications for on board planning of missions are numerous. Future research topics may include optimal planning of multi-waypoint maneuvers using a knowledge base to guide the optimization, and a study aimed at developing robust annealing schedules for potential on board missions.

Soller, Jeffrey Alan

Recovery from an anomalous thruster input during a simulated docking maneuver

An experiment was performed in the Space Station Proximity Operations Simulator at the NASA Ames Research Center. Five test subjects were instructed to perform twenty simulated remote docking maneuvers of an orbital maneuvering vehicle (OMV) to the space station in which they were located. The OMV started from an initial range of 304.8 m (1000 ft) on the space station's negative velocity vector. Anomalous out-of-plane thruster firings of various magnitudes (simulating a faulty thruster) occurred at one of five ranges from the target. Initial velocity, range of anomalous burn, and magnitude of anomalous burn were the factors varied. In addition to whether the trial was successful, time and fuel to return to a nominal trajectory, total mission duration, total fuel consumption, and time histories of commanded burns were recorded. Analysis of the results added support to the hypothesis that slow approach velocities are not inherently safer than their more rapid counterparts. Naive subjects were capable of docking successfully at velocities faster than those prescribed by the 0.1 percent rule even when a simulated faulty thruster disturbed the nominal trajectory. Little to no justification for slow approach velocities remains from a human factors standpoint.

Brody, Adam R.