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Ellis, Stephen R.

Publications and source records attributed to Ellis, Stephen R..

89 records · Page 5

Pictorial communication: Pictures and the synthetic universe

Principles for the design of dynamic spatial instruments for communicating quantitative information to viewers are considered through a brief review of the history of pictorial communication. Pictorial communication is seen to have two directions: (1) from the picture to the viewer; and (2) from the viewer to the picture. Optimization of the design of interactive instruments using pictorial formats requires an understanding of the manipulative, perceptual, and cognitive limitations of human viewers.

Ellis, Stephen R.

Exocentric direction judgements in computer-generated displays and actual scenes

One of the most remarkable perceptual properties of common experience is that the perceived shapes of known objects are constant despite movements about them which transform their projections on the retina. This perceptual ability is one aspect of shape constancy (Thouless, 1931; Metzger, 1953; Borresen and Lichte, 1962). It requires that the viewer be able to sense and discount his or her relative position and orientation with respect to a viewed object. This discounting of relative position may be derived directly from the ranging information provided from stereopsis, from motion parallax, from vestibularly sensed rotation and translation, or from corollary information associated with voluntary movement. It is argued that: (1) errors in exocentric judgements of the azimuth of a target generated on an electronic perspective display are not viewpoint-independent, but are influenced by the specific geometry of their perspective projection; (2) elimination of binocular conflict by replacing electronic displays with actual scenes eliminates a previously reported equidistance tendency in azimuth error, but the viewpoint dependence remains; (3) the pattern of exocentrically judged azimuth error in real scenes viewed with a viewing direction depressed 22 deg and rotated + or - 22 deg with respect to a reference direction could not be explained by overestimation of the depression angle, i.e., a slant overestimation.

Ellis, Stephen R.

Interactive orbital proximity operations planning system

An interactive, graphical proximity operations planning system was developed which allows on-site design of efficient, complex, multiburn maneuvers in the dynamic multispacecraft environment about the space station. Maneuvering takes place in, as well as out of, the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of relative orbital motion trajectories and complex operational constraints, which are both time varying and highly dependent on the mission scenario. This difficulty is greatly overcome by visualizing the relative trajectories and the relative constraints in an easily interpretable, graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of the space station and co-orbiting spacecraft on the background of the station's orbital plane. The operator has control over two modes of operation: (1) a viewing system mode, which enables him or her to explore the spatial situation about the space station and thus choose and frame in on areas of interest; and (2) a trajectory design mode, which allows the interactive editing of a series of way-points and maneuvering burns to obtain a trajectory which complies with all operational constraints. Through a graphical interactive process, the operator will continue to modify the trajectory design until all operational constraints are met. The effectiveness of this display format in complex trajectory design is presently being evaluated in an ongoing experimental program.

Grunwald, Arthur J.

Head-mounted spatial instruments II: Synthetic reality or impossible dream

A spatial instrument is defined as a spatial display which has been either geometrically or symbolically enhanced to enable a user to accomplish a particular task. Research conducted over the past several years on 3-D spatial instruments has shown that perspective displays, even when viewed from the correct viewpoint, are subject to systematic viewer biases. These biases interfere with correct spatial judgements of the presented pictorial information. The design of spatial instruments may not only require the introduction of compensatory distortions to remove the naturally occurring biases but also may significantly benefit from the introduction of artificial distortions which enhance performance. However, these image manipulations can cause a loss of visual-vestibular coordination and induce motion sickness. Consequently, the design of head-mounted spatial instruments will require an understanding of the tolerable limits of visual-vestibular discord.

Ellis, Stephen R.

Visual direction as a metric of virtual space

Two experiments examine the abilities of ten subjects to visualize directions shown on a perspective display. Subjects indicated their perceived directions by adjusting a head-mounted cursor to correspond to the direction depicted on the display. This task is required of telerobotic operators who use map-like pictures of their workspace to determine the direction of objects seen by direct view. Results show significant open-loop judgment biases that may be composed of errors arising from misinterpretation of the map geometry and overestimation of gaze direction.

Ellis, Stephen R.

Visions of visualization aids - Design philosophy and observations

Aids for the visualization of high-dimensional scientific or other data must be designed. Simply casting multidimensional data into a two-dimensional or three-dimensional spatial metaphor does not guarantee that the presentation will provide insight or a parsimonious description of phenomena implicit in the data. Useful visualization, in contrast to glitzy, high-tech, computer-graphics imagery, is generally based on preexisting theoretical beliefs concerning the underlying phenomena. These beliefs guide selection and formatting of the plotted variables. Visualization tools are useful for understanding naturally three-dimensional data bases such as those used by pilots or astronauts. Two examples of such aids for spatial maneuvering illustrate that informative geometric distortion may be introduced to assist visualization and that visualization of complex dynamics alone may not be adequate to provide the necessary insight into the underlying processes.

Ellis, Stephen R.

Interactive orbital proximity operations planning system

An interactive graphical proximity operations planning system was developed, which allows on-site design of efficient, complex, multiburn maneuvers in a dynamic multispacecraft environment. Maneuvering takes place in and out of the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of orbital dynamics and complex time-varying operational constraints. This difficulty is greatly overcome by visualizing the relative trajectories and the relevant constraints in an easily interpretable graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of a Space Station and co-orbiting spacecraft on the background of the Station's orbital plane. The operator has control over the two modes of operation: a viewing system mode, which enables the exporation of the spatial situation about the Space Station and thus the ability to choose and zoom in on areas of interest; and a trajectory design mode, which allows the interactive editing of a series of way points and maneuvering burns to obtain a trajectory that complies with all operational constraints. A first version of this display was completed. An experimental program is planned in which operators will carry out a series of design missions which vary in complexity and constraints.

Grunwald, Arthur J.

A mathematical model for spatial orientation from pictorial perspective displays

A previously formulated mathematical model, describing how observers reconstruct three-dimensional spatial layouts from perspective projections, has been extended to more complex situations. The model assumes that the observer has a priori knowledge of certain characteristics of the viewed objects, like size, shape, or parallelism or perpendicularity of lines or planes. These assumptions are used in a three-dimensional process to reconstruct a spatial layout that `best matches' the perceived lines of sight to the object coordinates. Sources of errors and biases in this process are specified and their effects on model outputs are discussed. An experiment, in which eight subjects judged the relative direction of one object with respect to another, has been conducted to validate the model. The model has been found to generally reproduce the systematic trends of the experimental results and also has provided an analytical explanation for them. The mathematical model is expected to be a useful tool in analyzing and developing pictorial perspective flight displays.

Grunwald, Arthur J.

Head-mounted spatial instruments: Synthetic reality or impossible dream

A spatial instrument is defined as a display device which has been either geometrically or symbolically enhanced to better enable a user to accomplish a particular task. Research conducted over the past several years on 3-D spatial instruments has shown that perspective displays, even when viewed from the correct viewpoint, are subject to systematic viewer biases. These biases interfere with correct spatial judgements of the presented pictorial information. It is also found that deliberate, appropriate geometric distortion of the perspective projection of an image can improve user performance. These two findings raise intriguing questions concerning the design of head-mounted spatial instruments. The design of such instruments may not only require the introduction of compensatory distortions to remove the neutrally occurring biases but also may significantly benefit from the introduction of artificial distortions which enhance performance. These image manipulations, however, can cause a loss of visual-vestibular coordination and induce motion sickness. Additionally, adaptation to these manipulations is apt to be impaired by computational delays in the image display. Consequently, the design of head-mounted spatial instruments will require an understanding of the tolerable limits of visual-vestibular discord.

Ellis, Stephen R.

An evaluation of interactive displays for trajectory planning and proximity operations

Rendezvous, docking, and other Space Station proximity operations will be routine in nature in years to come. However, the specific parameters describing each maneuver, such as initial range and position, will vary from mission to mission so a means for depicting and interacting with graphic representations of proposed mission plans is necessary. Orbital operations are inherently non-intuitive due to non-linearities in the equations of motion of orbiting vehicles. Consequently, relative motion between two spacecraft cannot always be easily visualized. For these reasons, real time interactive visual aids and planning tools will be helpful, if not necessary, for future missions both in pre-flight training and on-orbit. Two such displays, Navie and eivaN, are currently available for examination and human factors testing. Since the docking tasks were fundamentally different with each device and because Navie imposed more constraints on the users than eivaN did, the orbital mechanics effects had a more pronounced effect on the Navie results.

Brody, Adam R.

A comparison of position and rate control for telemanipulations with consideration of manipulator system dynamics

Position and rate control are the two common manual control modes in teleoperations. Human operator performance using the two modes is evaluated and compared. Simulated three-axis pick-and-place operations are used as the primary task for evaluation. First, ideal position and rate control are compared by considering several factors, such as joystick gain, joystick type, display mode, task, and manipulator work space size. Then the effects of the manipulator system dynamics are investigated by varying the natural frequency and speed limit. Experimental results show that ideal position control is superior to ideal rate control, regardless of joystick type or display mode, when the manipulation work space is small or comparable to the human operator's control space. Results also show that when the manipulator system is slow, the superiority of position control disappears. Position control is recommended for small-work-space telemanipulation tasks, while rate control is recommended for slow wide-work-space telemanipulation tasks.

Kim, Won S.

Perspective traffic display format and airline pilot traffic avoidance

Part-task experiments have examined perspective projections of cockpit displays of traffic information as a means of presenting aircraft separation information to airline pilots. Ten airline pilots served as subjects in an experiment comparing the perspective projection with plan-view projections of the same air traffic situations. The pilots' task was to monitor the traffic display in order to decide if an avoidance maneuver was needed. Pilots took more time to select avoidance maneuvers with a conventional plan-view display than with an experimental perspective display. In contrast to previous results, if the pilots selected a maneuver with the perspective display, they were more likely to choose one with a vertical component. Tabulation of the outcomes of their initial avoidance decisions with both perspective and plan-view displays showed that they were more likely to achieve required separation with maneuvers chosen with the aid of perspective displays.

Ellis, Stephen R.

A new illusion of projected three-dimensional space

When perspective projections of orbital trajectories plotted in local-vertical local-horizontal coordinates are viewed with certain viewing angles, their appearance becomes perceptually unstable. They often lose their trochoidal appearance and reorganize as helices. This reorganization may be due to the viewer's familiarity with coiled springs.

Ellis, Stephen R.

Quantitative evaluation of perspective and stereoscopic displays in three-axis manual tracking tasks

Optimal presentation of three-dimensional information on a two-dimensional display screen requires careful design of the projection to the display surface. Monoscopic perspective projection alone is usually not sufficient to represent three-dimensional spatial information. It can, however, be improved by the adjustment of perspective parameters and by geometric visual enhancements such as reference lines and a background grid. Stereoscopic display is another method of providing three-dimensional information to the human operator. Two experiments are performed with three-axis manual tracking tasks. The first experiment investigates the effects of perspective parameters on tracking performance. The second experiment investigates the effects of visual enhancements for both monoscopic and stereoscopic displays. Results indicate that, although stereoscopic displays do generally permit superior tracking performance, monoscopic displays can allow equivalent performance when they are defined with optimal perspective parameters and provided with adequate visual enhancements.

Ellis, Stephen R.

Distortions of perceived visual directions out of pictures

Two experiments are reported examining judgments from 16 subjects who indicated the apparent direction of a photographed pointer that was rotated to different physical positions while being photographed. The photographs themselves were rotated about a vertical axis to several positions with respect to the subjects' central viewing axis. The results replicate the well-known distortion in apparent direction associated with photographed pointers positioned to project directly out of the plane of the photograph. This effect has been described by Goldstein (1979) as the 'differential rotation effect' because its magnitude is reduced as the depicted angle of the pointer becomes less orthogonal to the photograph. Analysis of the two-dimensional properties of the projected images shows that this differential rotation is related to projected angles on the surface of the photograph. This analysis may explain why circular objects often do not appear to be correctly drawn in the periphery of geometrically correct projections.

Ellis, Stephen R.

Statistical dependency in visual scanning

A method to identify statistical dependencies in the positions of eye fixations is developed and applied to eye movement data from subjects who viewed dynamic displays of air traffic and judged future relative position of aircraft. Analysis of approximately 23,000 fixations on points of interest on the display identified statistical dependencies in scanning that were independent of the physical placement of the points of interest. Identification of these dependencies is inconsistent with random-sampling-based theories used to model visual search and information seeking.

Ellis, Stephen R.

The effect of perspective geometry on judged direction in spatial information instruments

Attention is given to the methodology and results of an experiment examining design aspects of panel-mounted displays that (1) incorporate a planar grid in their symbology, (2) subtend a narrow visual angle, and (3) are mounted so that they can be viewed face-on rather than obliquely. An analysis of direction judgments in such perspective displays shows that the perspective geometry of the stimulus image has a significant effect on direction judgment accuracy. Target elevation direction is generally overestimated; azimuth error varies sinusoidally with target azimuth direction, and is modulated by field-of-view angle.

Mcgreevy, Michael Wallace