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Furlong, P. Michael

Publications and source records attributed to Furlong, P. Michael.

Search Tree Pruning for Progressive Neural Architecture Search

Our neural architecture search algorithm progressively searches a tree of neural network architectures. Child nodes are created by inserting new layers determined by a transition graph into a parent network up to a maximum depth and pruned when performance is worse than its parent. This increases efficiency but makes the algorithm greedy. Simpler networks are successfully found before more complex ones that can achieve benchmark performance similar to other top-performing networks.

Deanna Flynn

Fusion of Visible and Thermal-Infrared Imagery for SLAM for Landing on Icy Moons

This paper addresses the problem of localization for landing on the surface of icy moons, like Europa or Enceladus. Due to the possibility of specular reflection as well as high bulk albedo, icy surfaces present new challenges that make traditional vision-based navigation systems relying on visible imagery unreliable. We propose augmenting visible light cameras with a thermal-infrared camera using inverse-depth parameterized monocular EKF-SLAM to address problems arising from the appearance of icy moons. Results were obtained from a novel procedural Europa surface simulation which models the appearance and the thermal properties simultaneously from physically-based methods. In this framework, we show that thermal features improve localization by 23% on average when compared to a visible camera. Moreover, fusing both sensing modalities increases the improvement in localization to 31% on average, compared to using a visible light camera alone.

thermal vision

Online Multi-Modal Learning and Adaptive Information Trajectory Planning for Autonomous Exploration

In robotic information gathering missions, scientists are typically interested in understanding variables which require proxy measurements from specialized sensor suites to estimate. However, energy and time constraints limit how often these sensors can be used in a mission. Robots are also equipped with cheaper to use navigation sensors such as cameras. In this paper, we explore a challenging planning problem in which a robot is required to learn about a scientific variable of interest in an initially unknown environment by planning informative paths and deciding when and where to use its sensors. To tackle this we present two innovations: a Bayesian generative model framework to automatically learn correlations between expensive science sensors and cheaper to use navigation sensors online, and a sampling based approach to plan for multiple sensors while handling long horizons and budget constraints. Our approach does not grow in complexity with data and is anytime making it highly applicable to field robotics. We tested our approach extensively in simulation and validated it with real data collected during the 2014 Mojave Volatiles Prospector Mission. Our planning algorithm performs statistically significantly better than myopic approaches and at least as well as a coverage-based algorithm in an initially unknown environment while having added advantages of being able to exploit prior knowledge and handle other intricacies of the real world without further algorithmic modifications.

learning

Information Foraging and Change Detection for Automated Science Exploration

This paper presents a new algorithm for autonomous on-line exploration in unknown environments. The objective is to free remote scientists from possibly-infeasible extensive preliminary site investigation prior to sending robotic agents. We simulate a common exploration task for an autonomous robot sampling the environment at various locations and compare performance against simpler control strategies. An extension is proposed and evaluated that further permits operation in the presence of environmental variability in which the robot encounters a change in the distribution underlying sampling targets. Experimental results indicate a strong improvement in performance across varied parameter choices for the scenario.

automated exploration

Productive Information Foraging

This paper presents a new algorithm for autonomous on-line exploration in unknown environments. The objective of the algorithm is to free robot scientists from extensive preliminary site investigation while still being able to collect meaningful data. We simulate a common form of exploration task for an autonomous robot involving sampling the environment at various locations and compare performance with a simpler existing algorithm that is also denied global information. The result of the experiment shows that the new algorithm has a statistically significant improvement in performance with a significant effect size for a range of costs for taking sampling actions.

exploration