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Gerstle, Walter

Publications and source records attributed to Gerstle, Walter.

An Evaluation of Different Plasticity and Failure Laws in Simulating Puncture in 7075-T651 Aluminum

In this work, various material models were studied for their ability to simulate puncture in a thin aluminum 7075-T651 plate due to low-velocity probe impact. Material models were generated by mixing and matching various work hardening laws with different failure criteria, and several hybrid material models were investigated. Finite element simulations of aluminum impact-response, based on each material model, were employed to predict the energy required for puncture and final plate tear-out geometry. Probes of different size and shape were used to impose various loading regimes, and numerical predictions were compared to experimental results from a previous study. It was found that no single combination of hardening and failure laws yielded universally accurate data, but that several material models could be used more reliably than others. Further, the importance of obtaining unique parameter-sets for work-hardening and failure criteria was illustrated.

36 MATERIALS SCIENCE↗

Quantity, Revisited: An Object-Oriented Reusable Class

"Quantity", a prototype implementation of an object-oriented class, was developed for two reasons: to help engineers and scientists manipulate the many types of quantities encountered during routine analysis, and to create a reusable software component to for large domain-specific applications. From being used as a stand-alone application to being incorporated into an existing computational mechanics toolkit, "Quantity" appears to be a useful and powerful object. "Quantity" has been designed to maintain the full engineering meaning of values with respect to units and coordinate systems. A value is a scalar, vector, tensor, or matrix, each of which is composed of Value Components, each of which may be an integer, floating point number, fuzzy number, etc., and its associated physical unit. Operations such as coordinate transformation and arithmetic operations are handled by member functions of "Quantity". The prototype has successfully tested such characteristics as maintaining a numeric value, an associated unit, and an annotation. In this paper we further explore the design of "Quantity", with particular attention to coordinate systems.

Funston, Monica Gayle↗

Structural zooming research and development of an interactive computer graphical interface for stress analysis of cracks

Engineering problems sometimes involve the numerical solution of boundary value problems over domains containing geometric feature with widely varying scales. Often, a detailed solution is required at one or more of these features. Small details in large structures may have profound effects upon global performance. Conversely, large-scale conditions may effect local performance. Many man-hours and CPU-hours are currently spent in modeling such problems. With the structural zooming technique, it is now possible to design an integrated program which allows the analyst to interactively focus upon a small region of interest, to modify the local geometry, and then to obtain highly accurate responses in that region which reflect both the properties of the overall structure and the local detail. A boundary integral equation analysis program, called BOAST, was recently developed for the stress analysis of cracks. This program can accurately analyze two-dimensional linear elastic fracture mechanics problems with far less computational effort than existing finite element codes. An interactive computer graphical interface to BOAST was written. The graphical interface would have several requirements: it would be menu-driven, with mouse input; all aspects of input would be entered graphically; the results of a BOAST analysis would be displayed pictorially but also the user would be able to probe interactively to get numerical values of displacement and stress at desired locations within the analysis domain; the entire procedure would be integrated into a single, easy to use package; and it would be written using calls to the graphic package called HOOPS. The program is nearing completion. All of the preprocessing features are working satisfactorily and were debugged. The postprocessing features are under development, and rudimentary postprocessing should be available by the end of the summer. The program was developed and run on a VAX workstation, and must be ported to the SUN workstation. This activity is currently underway.

Gerstle, Walter↗