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Gille, Jennifer

Publications and source records attributed to Gille, Jennifer.

Judder-Induced Edge Flicker at Zero Spatial Contrast

Judder is a motion artifact that degrades the quality of video imagery. Smooth motion appears jerky and can appear to flicker along the leading and trailing edge of the moving object. In a previous paper, we demonstrated that the strength of the edge flicker signal depended upon the brightness of the scene and the contrast of the moving object relative to the background. Reducing the contrast between foreground and background reduced the flicker signal. In this report, we show that the contrast signal required for judder-induced edge flicker is due to temporal contrast and not simply to spatial contrast. Bars made of random dots of the same dot density as the background exhibit edge flicker when moved at sufficient rate.

Larimer, James

Using the Human Eye to Characterize Displays

Monitor characterization has taken on new importance for non-professional users, who are not usually equipped to make photometric measurements. We studied adjusting brightness to set the black level, banding effects due to digitization, and gamma estimation in the light and in the dark, and a color-matching task in the light, on a desktop CRT (Cathode-Ray Tube) and a laptop LCD (Liquid Crystal Display). Observers demonstrated the sensitivity of the visual system for comparative judgments in black-level adjustment, banding visibility, and gamma estimation. The results of the color-matching task were ambiguous. In the brightness adjustment task, the action of the adjustment was not as presumed; however, perceptual judgments were as expected under the actual conditions. When the gamma estimates of observers were compared to photometric measurements, problems with the definition of gamma were identified. Information about absolute light levels that would be important for characterizing a displays, given the shortcomings of gamma in measuring apparent contrast, are not measurable by eye alone. The LCD was not studied as extensively as the CRT because of viewing-angle problems, and its transfer function did not follow a power law, rendering gamma estimation meaningless.

Gille, Jennifer

Using the Human Eye to Characterize Displays

Monitor characterization has taken on new importance for non-professional users, who are not usually equipped to make photometric measurements. Our purpose was to examine some of the visual judgments used in characterization schemes that have been proposed for web users. We studied adjusting brightness to set the black level, banding effects due to digitization, and gamma estimation in the light and in the dark, and a color-matching task in the light, on a desktop CRT and a laptop LCD. Observers demonstrated the sensitivity of the visual system for comparative judgments in black-level adjustment, banding visibility, and gamma estimation. The results of the color-matching task were ambiguous. In the brightness adjustment task, the action of the adjustment was not as presumed; however, perceptual judgments were as expected under the actual conditions. When the gamma estimates of observers were compared to photometric measurements, problems with the definition of gamma were identified. Information about absolute light levels that would be important for characterizing a display, given the shortcomings of gamma in measuring apparent contrast, are not measurable by eye alone. The LCD was not studied as extensively as the CRT because of viewing-angle problems, and its transfer function did not follow a power law, rendering gamma estimation meaningless.

Gille, Jennifer

Using Temporal Fill Factor to Reduce Frame Reconstruction Rates

The newer active matrix display technologies such as TFT-LCD, DMD, PDP maintain their pixel values through the entire frame time, presenting a 100% temporal fill factor, in contrast to the duty cycle produced by the phosphor impulse response of the CRT. This sample-and-hold characteristic can be exploited to lower the displayed frame rate without affecting visual quality. The lower frame rate results in significantly lower transmission bandwidth, power, and cost.

Larimer, James

How Many Bits Are Enough?

Carlson and Cohen suggest that 'the perfect image is one that looks like a piece of the world viewed through a picture frame.' They propose that the metric for the perfect image be the discriminability of the reconstructed image from the ideal image the reconstruction is meant to represent. If these two images, the ideal and the reconstruction are noticeably different, then the reconstruction is less than perfect. If they cannot be discriminated then the reconstructed image is perfect. This definition has the advantage that it can be used to define 'good enough' image quality. An image that fully satisfies a task's image quality requirements for example text legibility, is selected to be the standard. Rendered images are then compared to the standard. Rendered images that are indiscriminable from the standard are good enough. Test patterns and test image sets serve as standards for many tasks and are commonplace to the image communications and display industries, so this is not a new nor novel idea.

Larimer, James

Grayscale/resolution trade-off for text: Model predictions and psychophysical results for letter confusion and letter discrimination

In a series of papers presented in 1994, we examined the grayscale/resolution trade-off for natural images displayed on devices with discrete pixellation, such as AMLCD's. In the present paper we extend this study by examining the grayscale/resolution trade-off for text images on discrete-pixel displays. Halftoning in printing is an example of the grayscale/resolution trade-off. In printing, spatial resolution is sacrificed to produce grayscale. Another example of this trade-off is the inherent low-pass spatial filter of a CRT, caused by the point-spread function of the electron beam in the phosphor layer. On a CRT, sharp image edges are blurred by this inherent low-pass filtering, and the block noise created by spatial quantization is greatly reduced. A third example of this trade-off is text anti-aliasing, where grayscale is used to improve letter shape, size and location when rendered at a low spatial resolution. There are additional implications for display system design from the grayscale/resolution trade-off. For example, reduced grayscale can reduce system costs by requiring less complexity in the framestore, allowing the use of lower cost drivers, potentially increasing data transfer rates in the image subsystem, and simplifying the manufacturing processes that are used to construct the active matrix for AMLCD (active-matrix liquid-crystal display) or AMTFEL (active-matrix thin-film electroluminescent) devices. Therefore, the study of these trade-offs is important for display designers and manufacturing and systems engineers who wish to create the highest performance, lowest cost device possible. Our strategy for investigating this trade-off is to generate a set of simple test images, manipulate grayscale and resolution, predict discrimination performance using the ViDEOS(Sarnoff) Human Vision Model, conduct an empirical study of discrimination using psychophysical procedures, and verify the computational results using the psychophysical results.

Gille, Jennifer

Performance considerations for high-definition head-mounted displays

Design image-optimization for helmet-mounted displays (HMDs) for military systems is presently discussed within the framework of a systems-engineering approach that encompasses (1) a description of natural targets in the field; (2) the characteristics of human visual perception; and (3) device specifications that directly relate to these ecological and human-factors parameters. Attention is given to target size and contrast and the relationship of the modulation transfer function to image resolution.

Edwards, Oliver J.

Studies of the field-of-view resolution tradeoff in virtual-reality systems

Most virtual-reality systems use LCD-based displays that achieve a large field-of-view at the expense of resolution. A typical display will consist of approximately 86,000 pixels uniformly distributed over an 80-degree by 60-degree image. Thus, each pixel subtends about 13 minutes of arc at the retina; about the same as the resolvable features of the 20/200 line of a Snellen Eye Chart. The low resolution of LCD-based systems limits task performance in some applications. We have examined target-detection performance in a low-resolution virtual world. Our synthesized three-dimensional virtual worlds consisted of target objects that could be positioned at a fixed distance from the viewer, but at random azimuth and constrained elevation. A virtual world could be bounded by chromatic walls or by wire-frame, or it could be unbounded. Viewers scanned these worlds and indicated by appropriate gestures when they had detected the target object. By manipulating the viewer's field size and the chromatic and luminance contrast of annuli surrounding the field-of-view, we were able to assess the effect of field size on the detection of virtual objects in low-resolution synthetic worlds.

Piantanida, Thomas P.