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Goodrich, Kenneth H.

Publications and source records attributed to Goodrich, Kenneth H..

29 records · Page 2

A High-Fidelity Batch Simulation Environment for Integrated Batch and Piloted Air Combat Simulation Analysis

A batch air combat simulation environment known as the Tactical Maneuvering Simulator (TMS) is presented. The TMS serves as a tool for developing and evaluating tactical maneuvering logics. The environment can also be used to evaluate the tactical implications of perturbations to aircraft performance or supporting systems. The TMS is capable of simulating air combat between any number of engagement participants, with practical limits imposed by computer memory and processing power. Aircraft are modeled using equations of motion, control laws, aerodynamics and propulsive characteristics equivalent to those used in high-fidelity piloted simulation. Databases representative of a modern high-performance aircraft with and without thrust-vectoring capability are included. To simplify the task of developing and implementing maneuvering logics in the TMS, an outer-loop control system known as the Tactical Autopilot (TA) is implemented in the aircraft simulation model. The TA converts guidance commands issued by computerized maneuvering logics in the form of desired angle-of-attack and wind axis-bank angle into inputs to the inner-loop control augmentation system of the aircraft. This report describes the capabilities and operation of the TMS.

Goodrich, Kenneth H.

Trial Maneuver Generation and Selection in the Paladin Tactical Decision Generation System

To date, increased levels of maneuverability and controllability in aircraft have been postulated as tactically advantageous, but little research has studied maneuvers or tactics that make use of these capabilities. In order to help fill this void, a real time tactical decision generation system for air combat engagements, Paladin, has been developed. Paladin models an air combat engagement as a series of discrete decisions. A detailed description of Paladin's decision making process is presented. This includes the sources of data used, methods of generating reasonable maneuvers for the Paladin aircraft, and selection criteria for choosing the "best" maneuver. Simulation results are presented that show Paladin to be relatively insensitive to errors introduced into the decision process by estimation of future positional and geometric data.

Chappell, Alan R.

An integrated environment for tactical guidance research and evaluation

NASA-Langley's Tactical Guidance Research and Evaluation System (TGRES) constitutes an integrated environment for the development of tactical guidance algorithms and evaluating the effects of novel technologies; the modularity of the system allows easy modification or replacement of system elements in order to conduct evaluations of alternative technologies. TGRES differs from existing systems in its capitalization on AI programming techniques for guidance-logic implementation. Its ability to encompass high-fidelity, six-DOF simulation models will facilitate the analysis of complete aircraft dynamics.

Goodrich, Kenneth H.

Artificial intelligence (AI) based tactical guidance for fighter aircraft

A research program investigating the use of artificial intelligence (AI) techniques to aid in the development of a Tactical Decision Generator (TDG) for Within Visual Range air combat engagements is discussed. The application of AI programming and problem solving methods in the development and implementation of the Computerized Logic For Air-to-Air Warfare Simulations (CLAWS), a second generation TDG, is presented. The knowledge-based systems used by CLAWS to aid in the tactical decision-making process are outlined in detail, and the results of tests to evaluate the performance of CLAWS versus a baseline TDG developed in FORTRAN to run in real time in the Langley Differential Maneuvering Simulator, are presented. To date, these test results have shown significant performance gains with respect to the TDG baseline in one-versus-one air combat engagements, and the AI-based TDG software has proven to be much easier to modify and maintain than the baseline FORTRAN TDG programs.

Mcmanus, John W.

Artificial Intelligence (AI) Based Tactical Guidance for Fighter Aircraft

A research program investigating the use of Artificial Intelligence (AI) techniques to aid in the development of a Tactical Decision Generator (TDG) for Within Visual Range (WVR) air combat engagements is discussed. The application of AI programming and problem solving methods in the development and implementation of the Computerized Logic For Air-to-Air Warfare Simulations (CLAWS), a second generation TDG, is presented. The Knowledge-Based Systems used by CLAWS to aid in the tactical decision-making process are outlined in detail, and the results of tests to evaluate the performance of CLAWS versus a baseline TDG developed in FORTRAN to run in real-time in the Langley Differential Maneuvering Simulator (DMS), are presented. To date, these test results have shown significant performance gains with respect to the TDG baseline in one-versus-one air combat engagements, and the AI-based TDG software has proven to be much easier to modify and maintain than the baseline FORTRAN TDG programs. Alternate computing environments and programming approaches, including the use of parallel algorithms and heterogeneous computer networks are discussed, and the design and performance of a prototype concurrent TDG system are presented.

McManus, John W.

A closed-form trim solution yielding minimum trim drag for airplanes with multiple longitudinal-control effectors

Airplane designs are currently being proposed with a multitude of lifting and control devices. Because of the redundancy in ways to generate moments and forces, there are a variety of strategies for trimming each airplane. A linear optimum trim solution (LOTS) is derived using a Lagrange formulation. LOTS enables the rapid calculation of the longitudinal load distribution resulting in the minimum trim drag in level, steady-state flight for airplanes with a mixture of three or more aerodynamic surfaces and propulsive control effectors. Comparisons of the trim drags obtained using LOTS, a direct constrained optimization method, and several ad hoc methods are presented for vortex-lattice representations of a three-surface airplane and two-surface airplane with thrust vectoring. These comparisons show that LOTS accurately predicts the results obtained from the nonlinear optimization and that the optimum methods result in trim drag reductions of up to 80 percent compared to the ad hoc methods.

Goodrich, Kenneth H.

Development of a tactical guidance research and evaluation system (TGRES)

The ongoing development of a tool for tactical guidance research and the analysis of airplane system performance in a tactically significant environment are described. The objective of the tool is to provide a means by which researchers can explore and exploit enhancements to high-performance airplane agility. The completed tool will include high-fidelity batch and piloted simulation capabilities, an advanced tactical guidance logic, and a user-friendly interface. While the tool is being developed for the purpose of studying fighter agility, its modularity should make it easily adaptable to the analysis of other technologies and, thus, be of interest to a number of potential users.

Goodrich, Kenneth H.

Application of Artificial Intelligence (AI) programming techniques to tactical guidance for fighter aircraft

A research program investigating the use of Artificial Intelligence (AI) programming techniques to aid in the development of a Tactical Decision Generator (TDG) for Within-Visual-Range (WVR) air combat engagements is discussed. The application of AI methods for development and implementation of the TDG is presented. The history of the Adaptive Maneuvering Logic (AML) program is traced and current versions of the (AML) program is traced and current versions of the AML program are compared and contrasted with the TDG system. The Knowledge-Based Systems (KBS) used by the TDG to aid in the decision-making process are outlined and example rules are presented. The results of tests to evaluate the performance of the TDG against a version of AML and against human pilots in the Langley Differential Maneuvering Simulator (DMS) are presented. To date, these results have shown significant performance gains in one-versus-one air combat engagements.

Mcmanus, John W.

Development of a Tactical Guidance Research and Evaluation System (TGRES)

The development of a simulation tool for tactical guidance research and the evaluation of systems performance in a tactically significant environment is described. The objective of the tool is to provide a means by which researchers can explore and exploit enhancements to airplane agility. The completed tool will include high-fidelity batch and piloted simulation capabilities, an advanced tactical guidance logic and a user-friendly interface. While the tool is being developed for the purpose of studying airplane agility, its modularity should make it easily adaptable to the analysis of other technologies and thus be of interest to a number of potential users.

Goodrich, Kenneth H.

Application of Artificial Intelligence (AI) Programming Techniques to Tactical Guidance for Fighter Aircraft

A research program investigating the use of Artificial Intelligence (AI) techniques to aid in the development of a Tactical Decision Generator (TDG) for Within-Visual-Range (WVR) air combat engagements is discussed. The application of AI methods for development and implementation of the TDG is presented. The history of the Adaptive Maneuvering Logic (AML) program is traced and current versions of the AML program are compared and contrasted with the TDG system. The Knowledge-Based Systems (KBS) used by the TDG to aid in the decision-making process are outlined in detail and example rules are presented. The results of tests to evaluate the performance of the TDG versus a version of AML and versus human pilots in the Langley Differential Maneuvering Simulator (DMS) are presented. To date, these results have shown significant performance gains in one-versus-one air combat engagements, and the AI-based TDG software has proven to be much easier to modify than the updated FORTRAN AML programs.

McManus, John W.

Linear optimum trim solution for aircraft with three longitudinal control effectors

A simple and fast linear optimum method for trimming aircraft with a combination of three longitudinal aerodynamic or propulsive control effectors is developed, with application to preliminary design or in-flight scheduling. A Lagrangian formulation is used to determine the longitudinal load distribution which minimizes trim drag. Trim drag results obtained with the linear optimum method are similar to those obtained with a nonlinear optimum method, and significant trim drag reductions are found using either optimum method, in comparison with results obtained using various ad hoc methods.

Goodrich, Kenneth H.