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Johnson, W. W.

Publications and source records attributed to Johnson, W. W..

Beyond the cockpit: The visual world as a flight instrument

The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).

Johnson, W. W.↗

The visually guided control of simulated altitude

Simulated "flights" over three different ground textures were used to examine people's ability to extract optical information useful for active regulation of altitude. The textures were regularly spaced lines as follows: 1) orthogonal to the direction of flight (latitude texture); 2) parallel to the direction of flight (meridian texture); and 3) both parallel and orthogonal (square texture). Visual constant velocity forward flight simulations were displayed on a CRT screen, and subjects asked to maintain one of three initial altitudes using a rate control stick. This task was made difficult by the presence of lateral (irrelevant) and vertical (relevant) "wind gusts." The attitude never varied as winds, forward speed, and vertical rate control resulted in only translational movements. Adjusted root mean square errors (ARMSE) showed altitude regulation was more difficult at higher altitudes and when flying over meridian textures. Refined analysis of a single subject's data showed that this was due both to poorer regulation of the vertical wind disturbance and to a tendency to confuse the lateral wind disturbance for a vertical disturbance.

Vision↗

The effect of perspective displays on altitude and stability control in simulated rotary wing flight

The effect of perspective displays on flight performance is investigated using two simulation experiments. In the first, a perspective grid display was superimposed on computer-generated terrain and subjects attempted to maintain their initial attitude in a simulated hover using terrain and/or one of four grid patterns. Horizontal lines produced the best attitude control performance. In the second experiment, a square grid was studied in combination with various visual display configurations and grid attachment conditions. It was found that performance with the panel-mounted display was significantly worse than with the out-the-window or helmet-mounted displays. The results suggested that the partial grid attachment condition improved hovering performance with the panel-mounted display.

O'Donnell, K. A.↗

Dynamic perspective displays and the control of tilt-rotor aircraft in simulated flight

Two simulations were conducted to study the effect of dynamic perspective displays on performance measures collected during simulated flight. The first study was a pure altitude regulation task with simple first order plant dynamics. In the second simulation, pilots performed two basic rotary-wing flight tasks with dynamic perspective displays projected out-the-window (panoramic head up display) or on a panel mounted simulation of a sensor display. The data from the two studies, taken together, show that when such displays are used during flight, they will not degrade performance; and, under certain display configurations, they will minimize flight control errors.

Bennett, C. T.↗