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Matthew K. Mahlin

Publications and source records attributed to Matthew K. Mahlin.

A Computer Program to Generate Tri-Truss Structures for On- and Off-Axis Telescope Dishes

The size of traditional space telescopes has been limited by the size of the launch vehicle shroud size. Designs of space telescopes with larger apertures and greater resolving power can be achieved with multiple launches incorporating modular elements and in-space assembly techniques. The modular elements of an in-space assembled telescope include segmented reflectors supported on an assembled truss structure. The modular truss structures are most commonly based on a tessellation of triangles across a reflector’s surface, and in some cases utilize deployable trusses to simplify in-space assembly. One design effort, the in-Space Assembled Telescope (iSAT), proposes the use of deployable “tri-truss” modules to form an off-set parabolic reflector. In support of the iSAT, a computer program was developed to tesselate tri-truss modules over a parabolic surface. Based on several user-defined variables, the program renders a tri-truss structure and generates a stereolithography file of the generated truss structure for three dimensional (3D) printing. In addition, due to the importance of packing efficiency for space launch, the program attempts to minimize unnecessary differences in strut lengths using a grade parameter based on previous work.

Structures↗

Near-term Persistent Platform Orbital Testbed: Three Candidate Architecture Options

On-orbit Servicing, Assembly, and Manufacturing (OSAM) will revolutionize the space industry by transforming the concept of operations of space systems and enabling new, radically different system implementations. These new implementations will benefit from a novel persistent asset design paradigm which focuses on evolvable designs that are tailored to the operational environment, not the launch environment. In addition, the ability to launch sub-systems independently enable future persistent assets to economically expand in capability and size, achieving cost effective and productive operations lasting for decades like terrestrial observatories. With few exceptions (International Space Station, Hubble Space Telescope, Mission Extension Vehicle customers), current space systems are not visited once they are operational. Leveraging emerging low cost commercial launch provides the ability to repeatedly and routinely revisit space systems. Thus, revolutionary new approaches for space system design are possible, creating completely new opportunities for small businesses and accelerating the growth of already established space industries. To usher in the revolutionary new operational paradigm, two things are needed. First, to build confidence in the technology and new paradigm, there must be a leading example, a bellwether persistent asset, that demonstrates the reliability and maturity of the new persistent asset paradigm (where repeated visits are common). Second, in order to rapidly advance and validate OSAM capabilities, an efficient means is required to conduct tests in the space environment. A persistent platform testbed satisfies both these needs. The space environment exhibits a plethora of characteristics that are difficult and costly to accurately simulate for a full system in a terrestrial laboratory, such as near zero gravity, a wide range of ionizing radiation types, atomic oxygen, and micro-meteoroids and space debris traveling at high velocity. In addition, since persistent assets range in mass from a few grams to several metric tons, it is difficult to accurately simulate interactions between these systems and visiting vehicles (that also exhibit a wide range of varying masses and capabilities). These interactions include the transmission of forces and/or exchanging mass (in the form of instruments, fuel, robotic assets, etc.). Thus, a rapid, versatile and cost efficient in-space testing capability that includes a persistent test platform and a surrounding in-space test zone is needed to mature technologies through experimentation. The testbed can provide common services, such as: power, thermal control, vibration isolation, data transmission between experiments and terrestrial experimenters, station-keeping, pointing, and robotic agents that can be leveraged by customer experiments. The onboard robotic agents can be used to provide payload handling services, such as: assembly, change out or upgrade, relocation, connecting/disconnecting utilities, inspection, repair or servicing, etc. Since the persistent platform cost will be amortized over many hosted payloads, its services can eventually be offered at a price much lower than if one were to design a unique and dedicated spacecraft and mission for those few experiments. The key to achieving an effective testbed is providing efficient cost effective access and infrastructure to a variety of commercial, academic and government customers coupled with extensibility, in the capability of an individual persistent platform test bed or replication of the test bed in a different operational regime. Three potential options for implementing a test bed were developed and evaluated in this study.

Persistent Platform↗

Sizing, Buckling, and Thermal-Structural Analysis of Tall Lunar Tower

Tall lunar towers enable direct collection of solar energy using solar panels that can generate power exceeding 100-kW above shadowed regions on the surface. Tall lunar towers also support solar reflectors and concentrators for solar farms, which enable various mission architectures on the lunar surface. The Tall Lunar Tower (TLT) project at NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of an assembled TLT Engineering Development Unit (EDU). In this paper, the design and analysis plan of a TLT is presented and predicted buckling and thermal-structural response of the TLT EDU on the lunar surface are investigated.

Kyongchan Song↗

Tall Lunar Towers: Systems Analysis of a Lunar-Surface-Assembled Power, Communication, and Navigation Infrastructure

The National Aeronautics and Space Administration (NASA) intends to develop and maintain a human-lunar presence, requiring infrastructure on the Lunar South Pole. To keep pace with the continued growth in cislunar activity, there is national interest in developing a global lunar infrastructure network for power and Communication, Position, Navigation, and Timing (CPNT). Demonstrating autonomous construction capabilities is an infrastructure-enabling objective. This study explores several architecture trade studies to assess the feasibility of alternative lunar infrastructure concepts. 50 m towers, for instance, enable solar power generation up to 99% of a lunar year in addition to acting as wide-range communication and navigation surface relays. The infrastructure network considered in this study consisted of tower platforms, utilities hosted on the towers, and both crewed and robotic end users. High-level trades were analyzed, such as tower height, location, and distributed vs centralized power grids. Results indicated that even with minimal permanent surface assets (darkness survival power loads on the order of 5 kW or greater), at any of the five locations considered, taller towers resulted in lower infrastructure mass than shorter towers; up to 24% system mass savings were realized by reducing battery mass. Simultaneously, taller towers increased the range of communication coverage; a 50 m tower on the Connecting Ridge had 5 kg more structure and 76% more line-of-sight coverage to a two-meter-tall end user than a 10 m tower with the same location and user height. Leveraging a grid of tall towers for nominal power and communication would not only save up to 2,800 kg in battery mass but would be more maintainable and allow users to take advantage of generational upgrades.

lunar infrastructure↗

Scaling Climbing Collaborative Mobile Manipulators for Outfitting a Tall Lunar Tower and Truss Structures

In-space and planetary truss structures like the Tall Lunar Tower (TLT) can greatly benefit from truss climbing collaborative mobile manipulators (C2M2) for outfitting and other servicing tasks. Mobile robotic systems traversing truss structures will allow for improved access to the structure for placing equipment and routing cables after the structure has been assembled. The C2M2 is designed to provide access to the structure through collaborative mobile robotics. A series of gaits are developed allowing the robot to reach any point on the structure and validate the capabilities of the joint configuration. Scaling the system during the design phase is a necessary process given the wide range of trusses in development and payloads which are required for outfitting. The variable features of the system are the actuators and the length of the links connecting the two-degrees of freedom (DOF) modules. A scaling method was developed for determining the range of usable link lengths for a selected actuator in a design environment. The focus of the design is on a six-DOF robot arranged with two-DOF at each end and at the center. Two grippers are mounted at each end for grappling on the truss and holding cargo.

Collaborative Robotics↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembled engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗