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Menges, Brian M.

Publications and source records attributed to Menges, Brian M..

Localization of Virtual Objects in the Near Visual Field (Operator Interaction with Simple Virtual Objects)

Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content in four experiments using a total of 38 subjects. Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects' age, and the position of physical surfaces are examined. Nearby physical surfaces are found to introduce localization errors that differ depending upon the other experimental factors. These errors apparently arise from the occlusion of the physical background by the optically superimposed virtual objects. But they are modified by subjects' accommodative competence and specific viewing conditions. The apparent physical size and transparency of the virtual objects and physical surfaces respectively are influenced by their relative position when superimposed. The design implications of the findings are discussed in a concluding section.

Ellis, Stephen R.

Operator Localization of Virtual Objects

Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content. Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects'age, and the position of physical surfaces are examined. Nearby physical surfaces are found to introduce localization errors that differ depending upon the other experimental factors. The apparent physical size and transparency of the virtual objects and physical surfaces respectively are also influenced by their relative position when superimposed. Design implications are discussed.

Ellis, Stephen R.

Binocular Convergence and Errors in Judged Distance While Using Head-mounted See-through Displays

Previous observations have shown that optical superposition of a physical backdrops at the judged depth of a stereoscopic virtual image moves the judged depth closer to the observer. This effect was more pronounced for slowly moving physical backdrops and was not enhanced when the virtual image was rendered as a flat shaded solid object rather than a open wire-frame. Since this change in rendering making the virtual image more completely occlude the backdrop did not effect its judged depth and since the motion of the backdrop which would have attracted visual attention and binocular convergence did Increase its perceptual displacement, it was concluded that the change In Judged depth was not due to the perceived occlusion. Rather it was concluded to be due to an increase in binocular convergence. An experimental test of this hypothesis using a unobtrusive nonius technique to detect absolute and relative convergence has confirmed the presence of convergence correlated with the magnitude of the change in judged position of this virtual Image. The practical implications of this cause are demonstrated by a second study using monocular, biocular and stereoscopic viewing conditions and the consequences for the design of head-mounted see-through displays for near work are discussed.

Ellis, Stephen R.