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Mulder, Max

Publications and source records attributed to Mulder, Max.

Effects of Eye Measures on Human Controller Remnant and Control Behavior

The aim of the current research was to investigate the possible relation between changes in eye activity parameters, variations in human remnant at the perceptual level and changes in human operator model parameters. Fourteen subjects performed a pitch tracking task, in which the display brightness was varied by changing the background color around a simplified primary flight display, in order to create a controlled, quasilinear change in the pupil diameter through the pupillary light reflex. Pupil diameter, blink, eye opening, and opening and closing amplitudes and speeds were recorded using an eye tracker. Participants controlled single integrator-like and double integrator-like dynamics. The variation in pupil diameter did not introduce significant differences in neither remnant characteristics nor the human operator model parameters. An interesting effect occurred in the human controller’s time delay for the single integrator task, where the time delay was significantly higher for the darkest brightness compared to the other levels of brightness. This effect was not observed for the double integrator dynamics. Data suggested that the more difficult controlled dynamics induced a squinting effect, visible in smaller eye opening, and smaller eye opening and closing amplitudes. These results suggest that performance, and control behavior are invariant to the display brightness. Moreover, monitoring changes in the eye activity could represent a method of predicting variations in human remnant characteristics and human controller model parameters, introduced by task difficulty.

Eye tracking↗

Relationship Between Optimal Gain and Coherence Zone in Flight Simulation

In motion simulation the inertial information generated by the motion platform is most of the times different from the visual information in the simulator displays. This occurs due to the physical limits of the motion platform. However, for small motions that are within the physical limits of the motion platform, one-to-one motion, i.e. visual information equal to inertial information, is possible. It has been shown in previous studies that one-to-one motion is often judged as too strong, causing researchers to lower the inertial amplitude. When trying to measure the optimal inertial gain for a visual amplitude, we found a zone of optimal gains instead of a single value. Such result seems related with the coherence zones that have been measured in flight simulation studies. However, the optimal gain results were never directly related with the coherence zones. In this study we investigated whether the optimal gain measurements are the same as the coherence zone measurements. We also try to infer if the results obtained from the two measurements can be used to differentiate between simulators with different configurations. An experiment was conducted at the NASA Langley Research Center which used both the Cockpit Motion Facility and the Visual Motion Simulator. The results show that the inertial gains obtained with the optimal gain are different than the ones obtained with the coherence zone measurements. The optimal gain is within the coherence zone.The point of mean optimal gain was lower and further away from the one-to-one line than the point of mean coherence. The zone width obtained for the coherence zone measurements was dependent on the visual amplitude and frequency. For the optimal gain, the zone width remained constant when the visual amplitude and frequency were varied. We found no effect of the simulator configuration in both the coherence zone and optimal gain measurements.

Gracio, Bruno Jorge Correia↗