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Parrish, R. V.

Publications and source records attributed to Parrish, R. V..

At least 19 records

Electronic controls and displays for a Space Station workstation

A workstation to serve as a man/machine interface for one of the test beds used in the NASA-Space Station development effort is described which will also serve as a demonstrator of the advanced technologies anticipated for the Space Station workstation. Thin-film electroluminescent flat-panels may replace the presently used CRTs for image generation, and the development of multifunctional controls, advanced graphic generators, and videodisc technology are considered. A generalized window management algorithm will control the large volume of information required, and conventional office automation tools such as spread sheets and database managers will be applied to workstation image management.

Busquets, A. M.

Electronic control/display interface technology

An effort to produce a representative workstation for the Space Station Data Management Test Bed that provides man/machine interface design options for consolidating, automating, and integrating the space station work station, and hardware/software technology demonstrations of space station applications is discussed. The workstation will emphasize the technologies of advanced graphics engines, advanced display/control medias, image management techniques, multifunction controls, and video disk utilizations.

Parrish, R. V.

Pilot differences and motion cuing effects on simulated helicopter hover

The effects that cues of aircraft motion, delays in visual scene, and movement of a ship model have on pilots' ability to hover a simulated helicopter near a destroyer-class ship were examined. Twelve pilots were tested in a within-subject factorial combination of fixed-base, moving-base, and G-seat conditions in which delays of 66 or 128 ms existed in the simulator's visual display and the pilots had to hover near a moving or stationary ship. Best control performance was seen under the moving-base conditions, whereas poorest control was associated with the fixed-base simulation. An intermediate level of performance was produced by the G-seat. In addition, visual delay affected control of the roll axis of the simulation, and interactions between pilots and motion cuing and visual delay were seen. Movement of the ship model had little effect.

Ricard, G. L.

Effects of motion base and g-seat cueing of simulator pilot performance

In order to measure and analyze the effects of a motion plus g-seat cueing system, a manned-flight-simulation experiment was conducted utilizing a pursuit tracking task and an F-16 simulation model in the NASA Langley visual/motion simulator. This experiment provided the information necessary to determine whether motion and g-seat cues have an additive effect on the performance of this task. With respect to the lateral tracking error and roll-control stick force, the answer is affirmative. It is shown that presenting the two cues simultaneously caused significant reductions in lateral tracking error and that using the g-seat and motion base separately provided essentially equal reductions in the pilot's lateral tracking error.

Ashworth, B. R.

An advanced media interface for control of modern transport aircraft navigational systems

With the advent of digital avionics, the workload of the pilot in a moderen transport aircraft is increasing significantly. This situation makes it necessary to reduce pilot workload with the aid of new advanced technologies. As part of an effort to improve information management systems, NASA has, therefore, studied an advanced concept for managing the navigational tasks of a modern transport aircraft. This concept is mainly concerned with the simplification of the pilot interface. The advanced navigational system provides a simple method for a pilot to enter new waypoints to change his flight plan because of heavy traffic, adverse weather conditions, or other reasons. The navigational system was implemented and evaluated in a flight simulator representative of a modern transport aircraft. Attention is given to the simulator, flight simulation, multimode devices, and the navigational system.

Jones, D. R.

A simulator application of a 'hands-on throttle and stick' concept to a transport pilot/autopilot interface

This paper presents the initial experiences garnered in applying a multifunction control strategy, based on the U.S. Air Force's 'Hands-On Throttle-and-Stick' concept for fighter aircraft to a transport aircraft simulator. The multifunction control strategy involves the activation of various flight system/subsystem operations (such as guidance and control, communication, and navigation functions) by use of menu displays and throttle and stick switches. The initial application of this multifunction control (MFC) concept was developed around a pilot/autopilot interface, contrasting a conventional, dedicated autopilot interface to an MFC implementation. The simulator characteristics and autopilot functions, as well as the conventional interface and MFC hardware/software, which were utilized in the application, are described herein. Initial pilot reaction and suggested improvements to this particular implementation are discussed. The paper terminates with a glance at plans for improvements and future applications based on the outcome of this initial study.

Busquets, A. M.

Evaluation of g seat augmentation of fixed-base/moving base simulation for transport landings under two visually imposed runway width conditions

Vertical-motion cues supplied by a g-seat to augment platform motion cues in the other five degrees of freedom were evaluated in terms of their effect on objective performance measures obtained during simulated transport landings under visual conditions. In addition to evaluating the effects of the vertical cueing, runway width and magnification effects were investigated. The g-seat was evaluated during fixed base and moving-base operations. Although performance with the g-seat only improved slightly over that with fixed-base operation, combined g-seat platform operation showed no improvement over improvement over platform-only operation. When one runway width at one magnification factor was compared with another width at a different factor, the visual results indicated that the runway width probably had no effect on pilot-vehicle performance. The new performance differences that were detected may be more readily attributed to the extant (existing throughout) increase in vertical velocity induced by the magnification factor used to change the runway width, rather than to the width itself.

Parrish, R. V.

Motion/visual cueing requirements for vortex encounters during simulated transport visual approach and landing

This paper addresses the issues of motion/visual cueing fidelity requirements for vortex encounters during simulated transport visual approaches and landings. Four simulator configurations were utilized to provide objective performance measures during simulated vortex penetrations, and subjective comments from pilots were collected. The configurations used were as follows: fixed base with visual degradation (delay), fixed base with no visual degradation, moving base with visual degradation (delay), and moving base with no visual degradation. The statistical comparisons of the objective measures and the subjective pilot opinions indicated that although both minimum visual delay and motion cueing are recommended for the vortex penetration task, the visual-scene delay characteristics were not as significant a fidelity factor as was the presence of motion cues. However, this indication was applicable to a restricted task, and to transport aircraft. Although they were statistically significant, the effects of visual delay and motion cueing on the touchdown-related measures were considered to be of no practical consequence.

Parrish, R. V.

Application of nonlinear adaptive motion washout to transport ground-handling simulation

The application of a nonlinear coordinated adaptive motion washout to the transport ground-handling environment is documented. Additions to both the aircraft math model and the motion washout system are discussed. The additions to the simulated-aircraft math model provided improved modeling fidelity for braking and reverse-thrust application, and the additions to the motion-base washout system allowed transition from the desired flight parameters to the less restrictive ground parameters of the washout.

Parrish, R. V.

Comparison of simulator fidelity model predictions with in-simulator evaluation data

A full factorial in simulator experiment of a single axis, multiloop, compensatory pitch tracking task is described. The experiment was conducted to provide data to validate extensions to an analytic, closed loop model of a real time digital simulation facility. The results of the experiment encompassing various simulation fidelity factors, such as visual delay, digital integration algorithms, computer iteration rates, control loading bandwidths and proprioceptive cues, and g-seat kinesthetic cues, are compared with predictions obtained from the analytic model incorporating an optimal control model of the human pilot. The in-simulator results demonstrate more sensitivity to the g-seat and to the control loader conditions than were predicted by the model. However, the model predictions are generally upheld, although the predicted magnitudes of the states and of the error terms are sometimes off considerably. Of particular concern is the large sensitivity difference for one control loader condition, as well as the model/in-simulator mismatch in the magnitude of the plant states when the other states match.

Parrish, R. V.

An investigation of motion base cueing and G-seat cueing on pilot performance in a simulator

The effect of G-seat cueing (GSC) and motion-base cueing (MBC) on performance of a pursuit-tracking task is studied using the visual motion simulator (VMS) at Langley Research Center. The G-seat, the six-degree-of-freedom synergistic platform motion system, the visual display, the cockpit hardware, and the F-16 aircraft mathematical model are characterized. Each of 8 active F-15 pilots performed the 2-min-43-sec task 10 times for each experimental mode: no cue, GSC, MBC, and GSC + MBC; the results were analyzed statistically in terms of the RMS values of vertical and lateral tracking error. It is shown that lateral error is significantly reduced by either GSC or MBC, and that the combination of cues produces a further, significant decrease. Vertical error is significantly decreased by GSC with or without MBC, whereas MBC effects vary for different pilots. The pattern of these findings is roughly duplicated in measurements of stick force applied for roll and pitch correction.

Mckissick, B. T.

Preliminary investigation of motion requirements for the simulation of helicopter hover tasks

Data from a preliminary experiment are presented which attempted to define a helicopter hover task that would allow the detection of objectively-measured differences in fixed base/moving base simulator performance. The addition of heave, pitch, and roll movement of a ship at sea to the hover task, by means of an adaption of a simulator g-seat, potentially fulfills the desired definition. The feasibility of g-seat substitution for platform motion can be investigated utilizing this task.

Parrish, R. V.

A study of the comparative effects of various means of motion cueing during a simulated compensatory tracking task

NASA's Langley Research Center conducted a simulation experiment to ascertain the comparative effects of motion cues (combinations of platform motion and g-seat normal acceleration cues) on compensatory tracking performance. In the experiment, a full six-degree-of-freedom YF-16 model was used as the simulated pursuit aircraft. The Langley Visual Motion Simulator (with in-house developed wash-out), and a Langley developed g-seat were principal components of the simulation. The results of the experiment were examined utilizing univariate and multivariate techniques. The statistical analyses demonstrate that the platform motion and g-seat cues provide additional information to the pilot that allows substantial reduction of lateral tracking error. Also, the analyses show that the g-seat cue helps reduce vertical error.

Mckissick, B. T.

Application of modified profile analysis to function testing of the motion/no-motion issue in an aircraft ground-handling simulation

A recent modification of the methodology of profile analysis, which allows the testing for differences between two functions as a whole with a single test, rather than point by point with multiple tests is discussed. The modification is applied to the examination of the issue of motion/no motion conditions as shown by the lateral deviation curve as a function of engine cut speed of a piloted 737-100 simulator. The results of this application are presented along with those of more conventional statistical test procedures on the same simulator data.

Parrish, R. V.

Application of modified profile analysis to function testing of simulated CTOL transport touchdown-performance data

The modification to the methodology of profile analysis to accommodate the testing of differences between two functions with a single test, rather than multiple tests at various values of the abscissa, is described and demonstrated for two sets of simulation-performance data. The first application was to a flight-simulation comparison of pilot-vehicle performance with a three-element refractive display to performance with a more widely used beam-splitter-reflective-mirror display system. The results demonstrate that the refractive system for out-the-window scene display provides equivalent performance to the reflective system. The second application demonstrates the detection of significant differences by modified profile-analysis procedures. This application compares the effects of two sets of pitch-axis force-feel characteristics on the sink rate at touchdown performance utilizing the refractive system. This experiment demonstrates the dependence of simulator sink-rate performance on force-feel characteristics.

Parrish, R. V.

Effect of image tilt of a virtual image display on simulated transport touchdown performance

An evaluation of the visual effect of image tilt of a refractive lens display system is presented. The system was used to present a rudimentary computer generated out the window scene to the pilot of a flight simulator during approach, flare, and touchdown. Comparisons are made of sink rate at touchdown and performances for untilted and tilted displays. Sixty four landings with each condition for a total of 128 touchdowns were made by 3 subjects. Performance measures, such as the flare and touchdown footprints, were recorded and analyzed. The visual effect of the image tilt was investigated for a terrain model board scene.

Parrish, R. V.

Experiments in sensing transient rotational acceleration cues on a flight simulator

Results are presented for two transient motion sensing experiments which were motivated by the identification of an anomalous roll cue (a 'jerk' attributed to an acceleration spike) in a prior investigation of realistic fighter motion simulation. The experimental results suggest the consideration of several issues for motion washout and challenge current sensory system modeling efforts. Although no sensory modeling effort is made it is argued that such models must incorporate the ability to handle transient inputs of short duration (some of which are less than the accepted latency times for sensing), and must represent separate channels for rotational acceleration and velocity sensing.

Parrish, R. V.

A closed-loop control-loading system

Langley Differential Maneuvering Simulator (DMS) realistically simulates two aircraft operating in differential mode. It consists of two identical fixed-base cockpits and dome projection systems. Each projection system consists of sky/Earth projector and target-image generator and projector. Although programmable control forces are small part of overall system, they play large role in providing pilot with kinesthetic cues.

Ashworth, B. R.