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Engineering topics

Paul Bielski

Publications and source records attributed to Paul Bielski.

Development of a Surface Water Transportation System for ISRU Operations on Mars

NASA is working to define the architecture needed for a Mars exploration campaign. Initial analysis assumptions allow for pre-deployment of essential cargo and equipment to support a crew landing, including the pre-positioning of a Mars Ascent Vehicle (MAV). This MAV is likely to represent the largest single payload that must be landed on the Mars surface. Its size would be influenced by the amount of mass that state-of-the-art Entry, Descent, and Landing (EDL) systems would be capable of placing on Mars. One possible method of increasing the usable size of the MAV without exceeding available EDL capabilities is to land the MAV without ascent propellant on board. Following such a method may necessitate a strategy to acquire sufficient ascent propellant to allow a crew to safely depart the Martian surface. This paper describes a conceptual return propellant strategy that uses a liquid transportation skid, or pallet, to be used in conjunction with a rover mobility system to transfer water across the Martian surface from a source point to an in-situ resource utilization (ISRU) plant that would use this water as a feedstock to generate oxygen and methane to enable launch of the MAV. Design considerations, concept of operations, and rover energetics will be discussed in this paper.

Fluid Structure Interface↗

Assessing the Relocation of Artemis Foundational Lunar Surface Concepts

The National Aeronautics and Space Administration (NASA) has defined a functionally based Moon to Mars (M2M) architecture consisting of four key human exploration segments: human lunar return (HLR), foundational exploration (FE), sustained lunar evolution (SLE), and humans to Mars (H2M). These segments are portions of the architecture which represent a stepwise increase in complexity and achievement of M2M objectives [1]. As systems are deployed during the FE segment, it may be desired or even necessary to relocate these elements on the lunar surface as the architecture transitions into the SLE segment. While some Artemis elements under development, such as rovers, are being designed for mobility during both crewed and uncrewed/dormant periods, other architectural concepts do not currently carry a mobility capability. In preparation for the Agency’s 2023 Architecture Concept Review (ACR), a team was assembled to establish a methodology for assessing the relocation feasibility of normally stationary elements. Such a capability could be applied locally or regionally, and might allow for re-purposing previously occupied terrain, expansion of exploration range, aggregation of habitation elements, or retiring systems at the end of their useful service life. The assembled NASA team investigated the relocation trade space through defining a representative concept of operations (ConOps) and assessing possible system impacts. The team focused predominately on the relocation of medium and large surface habitat architectural concepts through surface-based traverses utilizing separable mobility platforms (SMP). A representative mobility platform model was placed through simulation to analyze the possible energy requirements and dynamic illumination impacts. Preliminary assessment indicated that element relocation might be achievable, however significant system and architectural-level risks still need to be quantified. Future analysis will assist in determining what degree of element relocation provides the greatest benefit to achieving a sustained lunar presence. [1] NASA. (2022). Moon to Mars Objectives. Retrieved from: https://www.nasa.gov/sites/default/files/atoms/files/m2m-objectives-exec-summary.pdf

Artemis↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Digital Lunar Exploration Sites (DLES)

It has been almost 50 years since humans last set foot on the Moon. With NASA’s Artemis program, the United States and its international and commercial partners are embarking on a new endeavor to explore the lunar surface. Before we return, we will have simulated every aspect of these future missions. Many of these models and simulations (M&S) will rely on well-known and commonly-used technologies, some of which trace their origins back to the Apollo program. However, M&S has advanced significantly, as have the underlying computational capabilities. As a result, we are able to model many more aspects of the Artemis vehicles and support systems with significantly improved detail and confidence. Accurately and efficiently modeling the lunar environment will be critical to simulating the Artemis elements and mission activities. This includes characterizing and modeling lunar topography, smaller craters, exposed surface rocks, lunar regolith, surface lighting, and ambient thermal environment. These are all necessary for understanding fundamental behaviors and performance of vehicles and support systems in the lunar environment and are often determining factors in the selection of exploration sites and defining mission profiles. The Astromaterials Research and Exploration Sciences (ARES) team in the Exploration Integration and Science Directorate at NASA’s Johnson Space Center (JSC) and the NASA Exploration Systems Simulations (NExSyS) team in the Simulation and Graphics Branch at JSC are developing and maintaining the Digital Lunar Exploration Sites (DLES) data, documentation, and software packages. This data is being fed directly into a diverse collection of graphics and simulation environments, where it is used to construct the closest known truth for numerous potential Lunar South Pole landing sites. DLES is available to projects across NASA and particularly the Artemis program to support coordinated digital representations of the lunar environment. This paper describes the fundamental need for DLES, the science data sets that are going into DLES, some of the processes used to integrate this data into DLES products, the basic products that constitute DLES, and some examples of DLES in use.

Lunar↗

Digital Lunar Exploration Sites (DLES)

After an almost 50-year absence, NASA along with a group of international and commercial partners will return humans to the surface of the Moon as part of the Artemis program. As with the preceding Apollo program, modeling and simulation (M&S) will be an enabling technology for achieving the Artemis mission objectives. Fortunately, M&S has advanced considerably in the past half century, permitting much more detailed and encompassing integrated representations of the Artemis systems. One modeling area of critical importance to simulating the Artemis elements and mission activities is the accurate and efficient modeling of the operational lunar environment. This is particularly challenging since the Artemis program is considering exploration sites in the area of the Lunar South Pole (LSP), far away from any previous surface exploration sites. Fortunately, we now have considerably more and better data from recent lunar sensing missions. A planetary science team and a human exploration simulation team at NASA’s Johnson Space Center are developing a suite of products called the Digital Lunar Exploration Sites (DLES). DLES is intended to provide some of the necessary lunar environmental data products. This paper describes the fundamental need for DLES, the science data sets that are going into DLES, some of the processes used to integrate this data into DLES products, the basic products that constitute DLES, and some examples of DLES in use.

DLES↗

Digital Lunar Exploration Sites (DLES)

After an almost 50-year absence, NASA along with a group of international and commercial partners will return humans to the surface of the Moon as part of the Artemis program. As with the preceding Apollo program, modeling and simulation (M&S) will be an enabling technology for achieving the Artemis mission objectives. Fortunately, M&S has advanced considerably in the past half century, permitting much more detailed and encompassing integrated representations of the Artemis systems. One modeling area of critical importance to simulating the Artemis elements and mission activities is the accurate and efficient modeling of the operational lunar environment. This is particularly challenging since the Artemis program is considering exploration sites in the area of the Lunar South Pole (LSP), far away from any previous surface exploration sites. Fortunately, we now have considerably more and better data from recent lunar sensing missions. A planetary science team and a human exploration simulation team at NASA’s Johnson Space Center are developing a suite of products called the Digital Lunar Exploration Sites (DLES). DLES is intended to provide some of the necessary lunar environmental data products. This paper describes the fundamental need for DLES, the science data sets that are going into DLES, some of the processes used to integrate this data into DLES products, the basic products that constitute DLES, and some examples of DLES in use.

DLES↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Assessing the Relocation of Artemis Foundational Lunar Surface Concepts

The National Aeronautics and Space Administration (NASA) has defined a functionally based Moon to Mars (M2M) architecture consisting of four key human exploration segments: human lunar return (HLR), foundational exploration (FE), sustained lunar evolution (SLE), and humans to Mars (H2M). These segments are portions of the architecture which represent a stepwise increase in complexity and achievement of M2M objectives [1]. As systems are deployed during the FE segment, it may be desired or even necessary to relocate these elements on the lunar surface as the architecture transitions into the SLE segment. While some Artemis elements under development, such as rovers, are being designed for mobility during both crewed and uncrewed/dormant periods, other architectural concepts do not currently carry a mobility capability. In preparation for the Agency’s 2023 Architecture Concept Review (ACR), a team was assembled to establish a methodology for assessing the relocation feasibility of normally stationary elements. Such a capability could be applied locally or regionally, and might allow for re-purposing previously occupied terrain, expansion of exploration range, aggregation of habitation elements, or retiring systems at the end of their useful service life. The assembled NASA team investigated the relocation trade space through defining a representative concept of operations (ConOps) and assessing possible system impacts. The team focused predominately on the relocation of medium and large surface habitat architectural concepts through surface-based traverses utilizing separable mobility platforms (SMP). A representative mobility platform model was placed through simulation to analyze the possible energy requirements and dynamic illumination impacts. Preliminary assessment indicated that element relocation might be achievable, however significant system and architectural-level risks still need to be quantified. Future analysis will assist in determining what degree of element relocation provides the greatest benefit to achieving a sustained lunar presence. [1] NASA. (2022). Moon to Mars Objectives. Retrieved from: https://www.nasa.gov/sites/default/files/atoms/files/m2m-objectives-exec-summary.pdf

Artemis↗

Assessment of a Surface Propellant Transportation System Concept for Operations on Mars

NASA is working to define the architecture needed for a Mars exploration campaign. One potential architecture option allows for pre-deployment of essential cargo and equipment to support a crew landing, including the pre-positioning of a Mars Ascent Vehicle (MAV). This MAV is likely to represent the largest single payload that must be landed on the Martian surface. Its size would be influenced by the amount of mass that state-of-the-art Entry, Descent, and Landing (EDL) systems would be capable of placing on Mars. One possible method of increasing the usable size of the MAV without exceeding available EDL capabilities is to land the MAV without its ascent propellant on board. Following such a method may necessitate a strategy to acquire sufficient ascent propellant to allow a crew to safely depart the Martian surface. This paper describes a conceptual return propellant strategy that uses a liquid transportation skid, or pallet, to be used in conjunction with a rover mobility system to transfer cryogenic propellant, consisting of oxygen and methane, across the Martian surface from a delivery lander to the MAV to enable its launch. Design considerations, concept of operations, and rover energetics will be discussed in this paper.

Propellant↗

Assessment of a Surface Propellant Transportation System Concept for Operations on Mars

NASA is working to define the architecture needed for a Mars exploration campaign. One potential architecture option allows for pre-deployment of essential cargo and equipment to support a crew landing, including the pre-positioning of a Mars Ascent Vehicle (MAV). This MAV is likely to represent the largest single payload that must be landed on the Martian surface. Its size would be influenced by the amount of mass that state-of-the-art Entry, Descent, and Landing (EDL) systems would be capable of placing on Mars. One possible method of increasing the usable size of the MAV without exceeding available EDL capabilities is to land the MAV without its ascent propellant on board. Following such a method may necessitate a strategy to acquire sufficient ascent propellant to allow a crew to safely depart the Martian surface. This presentation describes a conceptual return propellant strategy that uses a liquid transportation skid, or pallet, to be used in conjunction with a rover mobility system to transfer cryogenic propellant, consisting of oxygen and methane, across the Martian surface from a delivery lander to the MAV to enable its launch. Design considerations, concept of operations, and rover energetics will be discussed in this presentation.

Surface↗