AMMO: an automated multiple maneuver optimization system
An Automated Multiple Maneuver Optimization (AMMO) system is presented.
Engineering topics
Publications and source records attributed to Potts, C. L..
An Automated Multiple Maneuver Optimization (AMMO) system is presented.
Explore the source record for details and available documents.
Following the successful release of the Galileo Probe in July of 1995, navigation efforts forced on implementing the critical Io approach and Jupiter orbit insertion strategy that had been refined over the previous decade.
Explore the source record for details and available documents.
The Voyager 2 spacecraft encounter with the planet Neptune on Aug. 25, 1989 presented a difficult but interesting challenge for navigation. Final plans and strategies are compared with the actual performance obtained during the encounter in three areas. First, the orbit determination experience during encounter is reviewed, and the expected accuracy compared with the history of encounter period orbit estimates. Second, the trajectory correction maneuver history is outlined to show how the planned strategy was carried out to achieve desired science zones while assuring spacecraft safety. Third, the late update strategy is outlined and it is shown how this custom designed, complex procedure was used to support the near encounter science observations.
The success of the Voyager 2 flybys of Neptune and Triton depends upon the ability to correct the spacecraft's trajectory. Accurate spacecraft delivery to the desired encounter conditions will promote the maximum science return. However, Neptune's great distance causes large a priori uncertainties in Neptune and Triton ephemerides and planetary system parameters. Consequently, the 'ideal' trajectory is unknown beforehand. The targeting challenge is to utilize the gradually improving knowledge as the spacecraft approaches Neptune to meet the science objectives, but with an overriding concern for spacecraft safety and a desire to limit propellant expenditure. A unique targeting strategy has been developed in response to this challenge. Through the use of a Monte Carlo simulation, candidate strategies are evaluated by the degree to which they meet these objectives and are compared against each other in determining the targeting strategy to be adopted.
A major challenge for the Voyager 2 Neptune encounter lies in the detailed design of a trajectory that achieves science objectives at the planet as well as at its large satellite, Triton. This achievement demands a close flyby of the primary, whereas the planet's great distance makes such an undertaking especially challenging. Changing estimates and uncertainties of parameters characterizing the Neptune environment, particularly ring, atmosphere and radiation models, affect the mission design. These effects are investigated and trade-offs among candidate trajectories are examined with respect to spacecraft performance, avoidance of risk and science objective achievement.
One of the major challenges involved in the Voyager 2 Uranus flyby is to deliver the spacecraft to an appropriate aimpoint at the optimum time, so as to maximize the science return of the mission, while yet keeping propellant expenditure low. An unusual targeting strategy has been devised to satisfy these requirements. Its complexity arises from the great distance of the planet Uranus and the limited performance capabilities of Voyager. This selected strategy is developed in relation to a set of candidate strategies, mission requirements and shifting science objectives. The analysis of these candidates is conducted via a Monte Carlo simulation, the results of which yield data for the comparative evaluation and eventual and selection of the actual targeting strategy to be employed.