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Randall, D. P.

Publications and source records attributed to Randall, D. P..

SMP: A solid modeling program version 2.0

The Solid Modeling Program (SMP) provides the capability to model complex solid objects through the composition of primitive geometric entities. In addition to the construction of solid models, SMP has extensive facilities for model editing, display, and analysis. The geometric model produced by the software system can be output in a format compatible with existing analysis programs such as PATRAN-G. The present version of the SMP software supports six primitives: boxes, cones, spheres, paraboloids, tori, and trusses. The details for creating each of the major primitive types is presented. The analysis capabilities of SMP, including interfaces to existing analysis programs, are discussed.

Randall, D. P.

SMP: A solid modeling program

A prototype solid modeling program, SMP, developed by CSC for Langley Research Center (LaRC) is documented in this paper. The SMP software is employed by the System and Experiments Branch (SEB) of the Space Systems Division (SSD) for preliminary space station design, but is intended as a general purpose tool. The SMP document provides details concerning: the basic geometric modeling primitives and associated operators, the data representation scheme utilized to structure the geometric model, the available commands for both editing and displaying the solid model, the interactive user interface and the input/output interfaces to external software, and the utility of the package in the LaRC computing environment. The document is sufficiently detailed to serve both as a user's guide and reference manual.

Randall, D. P.

Computer generated animation and movie production at LARC: A case study

The process of producing computer generated 16mm movies using the MOVIE.BYU software package developed by Brigham Young University and the currently available hardware technology at the Langley Research Center is described. A general overview relates the procedures to a specific application. Details are provided which describe the data used, preparation of a storyboard, key frame generation, the actual animation, title generation, filming, and processing/developing the final product. Problems encountered in each of these areas are identified. Both hardware and software problems are discussed along with proposed solutions and recommendations.

Gates, R. L.

The Solid Model Geometry Generator (SMGG)

The Solid Model Geometry Generator (SMGG) system provides the capacity to model complex solid objects through the composition of primitive parts. The parts are specified through input of dimension and orientation parameters. The parts may later be edited, the model may be displayed (through a variety of display options), and the resulting geometry formatted for subsequent analysis. The SMGG system was originally constructed for use in the preliminary stages of space station and other spacecraft design. Because the system models a design through the use of basic shapes common to many solid objects and provides limited capabilities for producing irregularly shaped parts, it can be used for a variety of applications. Currently, seven primitive parts may be specified and produced through SMGG. These include boxes, spheres, cones, paraboloids, tori, and translationally or rotationally swept parts. Each part may be specified by the user through input of basic part dimensions and a local orientation. For example, a box is specified by its length, width, height and orientation in space (rotation, translation, and scaling).

Jones, K. H.