Fuel Surface-Reaction Model for Thick Fuels in Fires
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Engineering topics
Publications and source records attributed to Robinson, David Joseph.
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Reducing QUIC-Fire simulation runtimes is crucial in enabling simulation ensembles to guide science-driven prescribed fire planning in regions of complex terrain. Utilizing GPUs through OpenACC and Kokkos frameworks to accelerate generation of 3D windfields in QUIC-Fire would provide substantial speedup to the runtime of the code. Using GPUs for the Successive Over-Relaxation (SOR) algorithm utilized in QUIC-Fire will require deriving a ‘four colored’ version of the well explored ‘Red-Black’ SOR parallelization scheme. This effort could open the door for utilizing GPUs in other portions of the QUIC-Fire algorithm, increasing its viability in more complex and larger domains.