Search NASA⌕ Search

Engineering topics

Rossignac, Jarek

Publications and source records attributed to Rossignac, Jarek.

eBits: Compact stream of mesh refinements for remote visualization

Here, we focus on applications where a remote client needs to visualize or process a complex, manifold triangle mesh, M , but only in a relatively small, user controlled, Region of Interest (RoI) at a time. The client first downloads a coarse base mesh , pre-computed on the server via a series of simplification passes on M , one per Level of Detail (LoD), each pass identifying an independent set of triangles, collapsing them, and, for each collapse, storing, in a Vertex Expansion Record (VER), the information needed to reverse the collapse. On each client initiated RoI modification request, the server pushes to the client a selected subset of these VERs, which, when decoded and applied to refine the mesh locally, ensure that the portion in the RoI is always at full resolution. The eBits approach proposed here offers state of the art compression ratios (using less than 2.5 bits per new full resolution RoI triangle when the RoI has more than 2000 vertices to transmit the connectivity for the selective refinements) and fine-grain control (allowing the user to adjust the RoI by small increments). The effectiveness of eBits results from several novel ideas and novel variations of previous solutions. We represent the VERs using persistent labels so that they can be applied in different orders within a given LoD. The server maintains a shadow copy of the client’s mesh. To avoid sending IDs identifying which vertices should be expanded, we either transmit, for each new vertex, a compact encoding of its death tag –the LoD at which it will be expanded if it lies in the Rol–or transmit vertex masks for the RoI and its neighboring vertices. We also propose a three-step simplification that reduces the overall transmission cost by increasing both the simplification effectiveness and the regularity of the valences in the resulting meshes.

97 MATHEMATICS AND COMPUTING↗

Grouper: A Compact, Streamable Triangle Mesh Data Structure

Here, we present Grouper: an all-in-one compact file format, random-access data structure, and streamable representation for large triangle meshes. Similarly to the recently published SQuad representation, Grouper represents the geometry and connectivity of a mesh by grouping vertices and triangles into fixed-size records, most of which store two adjacent triangles and a shared vertex. Unlike SQuad, however, Grouper interleaves geometry with connectivity and uses a new connectivity representation to ensure that vertices and triangles can be stored in a coherent order that enables memory-efficient sequential stream processing. We also present a linear-time construction algorithm that allows streaming out Grouper meshes using a small memory footprint while preserving the initial ordering of vertices. In this construction, we show how the problem of assigning vertices and triangles to groups reduces to a well-known NP-hard optimization problem, and present a simple yet effective heuristic solution that performs well in practice. Our array-based Grouper representation also doubles as a triangle mesh data structure that allows direct access to vertices and triangles. Storing only about two integer references per triangle-i.e., less than the three vertex references stored with each triangle in a conventional indexed mesh format-Grouper answers both incidence and adjacency queries in amortized constant time. Our compact representation enables data-parallel processing on multicore computers, instant partitioning and fast transmission for distributed processing, as well as efficient out-of-core access. We demonstrate the versatility and performance benefits of Grouper using a suite of example meshes and processing kernels.

97 MATHEMATICS AND COMPUTING↗