Lessons learned: DC-X
The DC-X was conceived and developed specifically to lay the ground work for significantly lowering the cost of space operations. The system design was based on an initial set of program goals and a finite, limited set of resources. The goal in its simplest terms was to demonstrate vertical landing after rotation of the vehicle from a nose-first to an engines-first altitude. Finite resources actually drove the selection of a robust design to reduce fabrication and preflight testing costs. The result was a system with a large amount of flexibility which allowed expansion of the test goals as the system, and test program, evolved. The use of the vehicle flight computer interfacing with the ground control system for flight crew training was also not an initial concept. However, by defining an architecture for the system control modes which allowed additions and modifications as learning progressed, the 6 DOF codes used for flight controls software development were transported to the operating system to be used in a simulated flight mode. Flight data reduction was also greatly improved as the program progressed, and the data needs and presentation were refined. The software, avionics hardware, and the FOCC system development proceeded ahead of the vehicle, primarily because most of the hardware elements were existing at the outset of the program. The Built-in-Test (BIT) for avionics and propulsion systems were adequate. Particularly the flight readiness system which verified the vehicle health after engine start and before throttle-up for flight.