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Sullivan, Brenda M.

Publications and source records attributed to Sullivan, Brenda M..

At least 19 records

Laboratory Headphone Studies of Human Response to Low-Amplitude Sonic Booms and Rattle Heard Indoors

Human response to sonic booms heard indoors is affected by the generation of contact-induced rattle noise. The annoyance caused by sonic boom-induced rattle noise was studied in a series of psychoacoustics tests. Stimuli were divided into three categories and presented in three different studies: isolated rattles at the same calculated Perceived Level (PL), sonic booms combined with rattles with the mixed sound at a single PL, and sonic booms combined with rattles with the mixed sound at three different PL. Subjects listened to sounds over headphones and were asked to report their annoyance. Annoyance to different rattles was shown to vary significantly according to rattle object size. In addition, the combination of low-amplitude sonic booms and rattles can be more annoying than the sonic boom alone. Correlations and regression analyses for the combined sonic boom and rattle sounds identified the Moore and Glasberg Stationary Loudness (MGSL) metric as a primary predictor of annoyance for the tested sounds. Multiple linear regression models were developed to describe annoyance to the tested sounds, and simplifications for applicability to a wider range of sounds are presented.

Loubeau, Alexandra

Human Response to Low-Intensity Sonic Booms Heard Indoors and Outdoors

Test subjects seated inside and outside a house were exposed to low-intensity N-wave sonic booms during a 3-week test period in June 2006- The house was instrumented to measure the booms both inside and out. F-18 aircraft were flown to achieve a variety of boom overpressures from approximately .1 to .6 psf During four test days, seventy-seven test subjects heard the booms while seated inside and outside the house. Using the Magnitude Estimation methodology and artificial reference sounds ; the subjects rated the annoyance of the booms. Since the same subjects heard similar booms both inside and outside the house, comparative ratings of indoor and outdoor annoyance were obtained. For a given metric level, indoor subjects gave higher annoyance scores than outdoor subjects. For a given boom; annoyance scores inside were on average the same as those outside. In a post-test questionnaire, the majority of subjects rated the indoor booms as more annoying than the outdoor ones. These results are discussed in this paper.

Sullivan, Brenda M.

Research at NASA on Human Response to Sonic Booms

NASA used its sonic boom simulator to study human response to shaped sonic booms and concluded that a loudness metric, such as Perceived Level, predicts human reaction to outdoor booms more accurately than overpressure. To investigate the importance of indoor phenomena (rattle, reverberation) under controlled laboratory conditions, NASA is building an "indoor sonic boom simulator." The intention is to develop a psychoacoustic model that describes human response as a function of boom shape (spectrum), boom intensity, reverberation, and varying rattle characteristics.

Sullivan, Brenda M.

Recent Developments in Aircraft Flyover Noise Simulation at NASA Langley Research Center

The NASA Langley Research Center is involved in the development of a new generation of synthesis and simulation tools for creation of virtual environments used in the study of aircraft community noise. The original emphasis was on simulation of flyover noise associated with subsonic fixed wing aircraft. Recently, the focus has shifted to rotary wing aircraft. Many aspects of the simulation are applicable to both vehicle classes. Other aspects, particularly those associated with synthesis, are more vehicle specific. This paper discusses the capabilities of the current suite of tools, their application to fixed and rotary wing aircraft, and some directions for the future.

Rizzi, Stephen A.

Design of an Indoor Sonic Boom Simulator at NASA Langley Research Center

Construction of a simulator to recreate the soundscape inside residential buildings exposed to sonic booms is scheduled to start during the summer of 2008 at NASA Langley Research Center. The new facility should be complete by the end of the year. The design of the simulator allows independent control of several factors that create the indoor soundscape. Variables that will be isolated include such factors as boom duration, overpressure, rise time, spectral shape, level of rattle, level of squeak, source of rattle and squeak, level of vibration and source of vibration. Test subjects inside the simulator will be asked to judge the simulated soundscape, which will represent realistic indoor boom exposure. Ultimately, this simulator will be used to develop a functional relationship between human response and the sound characteristics creating the indoor soundscape. A conceptual design has been developed by NASA personnel, and is currently being vetted through small-scale risk reduction tests that are being performed in-house. The purpose of this document is to introduce the conceptual design, identify how the indoor response will be simulated, briefly outline some of the risk reduction tests that have been completed to vet the design, and discuss the impact of these tests on the simulator design.

Klos, Jacob

Realism Assessment of Sonic Boom Simulators

Developments in small supersonic aircraft design are predicted to result in low-intensity sonic booms. Booms generated by current aircraft are similar to those that led to the ban on commercial supersonic fli ght over the US, so are unsuitable for parametric studies of psychoac oustic response to low-intensity booms. Therefore, simulators have be en used to study the impact of predicted low-intensity sonic booms. H owever, simulators have been criticized because, when simulating conv entional-level booms, the sounds were observed to be unrealistic by p eople experienced in listening to sonic booms. Thus, two studies were conducted to measure the perceived realism of three sonic boom simul ators. Experienced listeners rated the realism of conventional sonic boom signatures when played in these simulators. The effects on percei ved realism of factors such as duration of post-boom noise, exclusion of very low frequency components, inclusion of ground reflections, a nd type of simulator were examined. Duration of post-boom noise was f ound to have a strong effect on perceived realism, while type of simu lator had a weak effect. It was determined that post-boom noise had t o be at least 1.5 seconds long for the sound to be rated very realist ic. Loudness level did not affect realism for the range of sounds pla yed in the tests (80-93 dB ASEL).

Sullivan, Brenda M.

Sonic Boom Modeling Technical Challenge

This viewgraph presentation reviews the technical challenges in modeling sonic booms. The goal of this program is to develop knowledge, capabilities and technologies to enable overland supersonic flight. The specific objectives of the modeling are: (1) Develop and validate sonic boom propagation model through realistic atmospheres, including effects of turbulence (2) Develop methods enabling prediction of response of and acoustic transmission into structures impacted by sonic booms (3) Develop and validate psychoacoustic model of human response to sonic booms under both indoor and outdoor listening conditions, using simulators.

Sullivan, Brenda M.

Synthesis of Virtual Environments for Aircraft Community Noise Impact Studies

A new capability has been developed for the creation of virtual environments for the study of aircraft community noise. It is applicable for use with both recorded and synthesized aircraft noise. When using synthesized noise, a three-stage process is adopted involving non-real-time prediction and synthesis stages followed by a real-time rendering stage. Included in the prediction-based source noise synthesis are temporal variations associated with changes in operational state, and low frequency fluctuations that are present under all operating conditions. Included in the rendering stage are the effects of spreading loss, absolute delay, atmospheric absorption, ground reflections, and binaural filtering. Results of prediction, synthesis and rendering stages are presented.

Rizzi, Stephen A.

Measured Effects of Turbulence on the Loudness and Waveforms of Conventional and Shaped Minimized Sonic Booms

Turbulence has two distinctive effects on sonic booms: there is distortion in the form of random perturbations that appear behind the shock waves, and shock rise times are increased randomly. A first scattering theory by S.C. Crow in the late 1960s quantified the random distortions, and Crow's theory was shown to agree with available flight test data. A variety of theories for the shock thickness have been presented, all supporting the role of turbulence in increasing rise time above that of a basic molecular-relaxation structure. The net effect of these phenomena on the loudness of shaped minimized booms is of significant interest. Initial analysis suggests that there would be no change to average loudness, but this had not been experimentally investigated. The January 2004 flight test of the Shaped Sonic Boom Demonstrator (SSBD), together with a reference unmodified F-5E, included a 12500- foot linear ground sensor array with 28 digitally recorded sensor sites. This data set provides an opportunity to re-test Crow's theory for the post-shock perturbations, and to examine the net effect of turbulence on the loudness of shaped sonic booms.

Plotkin, Kenneth J.

Research on Subjective Response to Simulated Sonic Booms at NASA Langley Research Center

Over the past 15 years, NASA Langley Research Center has conducted many tests investigating subjective response to simulated sonic booms. Most tests have used the Sonic Boom Booth, an airtight concrete booth fitted with loudspeakers that play synthesized sonic booms pre-processed to compensate for the response of the booth/loudspeaker system. Tests using the Booth have included investigations of shaped booms, booms with simulated ground reflections, recorded booms, outdoor and indoor booms, booms with differing loudness for bow and tail shocks, and comparisons of aircraft flyover recordings with sonic booms. Another study used loudspeakers placed inside people s houses, so that they could experience the booms while in their own homes. This study investigated the reactions of people to different numbers of booms heard within a 24-hour period. The most recent Booth test used predicted boom shapes from candidate low-boom aircraft. At present, a test to compare the Booth with boom simulators constructed by Gulfstream Aerospace Corporation and Lockheed Martin Aeronautics Company is underway. The Lockheed simulator is an airtight booth similar to the Langley booth; the Gulfstream booth uses a traveling wave method to create the booms. Comparison of "realism" as well as loudness and other descriptors is to be studied.

Sullivan, Brenda M.

Temporal Characterization of Aircraft Noise Sources

Current aircraft source noise prediction tools yield time-independent frequency spectra as functions of directivity angle. Realistic evaluation and human assessment of aircraft fly-over noise require the temporal characteristics of the noise signature. The purpose of the current study is to analyze empirical data from broadband jet and tonal fan noise sources and to provide the temporal information required for prediction-based synthesis. Noise sources included a one-tenth-scale engine exhaust nozzle and a one-fifth scale scale turbofan engine. A methodology was developed to characterize the low frequency fluctuations employing the Short Time Fourier Transform in a MATLAB computing environment. It was shown that a trade-off is necessary between frequency and time resolution in the acoustic spectrogram. The procedure requires careful evaluation and selection of the data analysis parameters, including the data sampling frequency, Fourier Transform window size, associated time period and frequency resolution, and time period window overlap. Low frequency fluctuations were applied to the synthesis of broadband noise with the resulting records sounding virtually indistinguishable from the measured data in initial subjective evaluations. Amplitude fluctuations of blade passage frequency (BPF) harmonics were successfully characterized for conditions equivalent to take-off and approach. Data demonstrated that the fifth harmonic of the BPF varied more in frequency than the BPF itself and exhibited larger amplitude fluctuations over the duration of the time record. Frequency fluctuations were found to be not perceptible in the current characterization of tonal components.

Grosveld, Ferdinand W.

Human Response to Simulated Low-Intensity Sonic Booms

NASA's High Speed Research (HSR ) program in the 1990s was intended to develop a technology base for a future High-Speed Civil Transport (HSCT). As part of this program, the NASA Langley Research Center sonic boom simulator (SBS) was built and used for a series of tests on subjective response to sonic booms. At the end of the HSR program, an HSCT was deemed impractical, but since then interest in supersonic flight has reawakened, this time focusing on a smaller aircraft suitable for a business jet. To respond to this interest, the Langley sonic boom simulator has been refurbished. The upgraded computer-controlled playback system is based on an SGI O2 computer, in place of the previous DEC MicroVAX. As the frequency response of the booth is not flat, an equalization filter is required. Because of the changes made during the renovation (new loudspeakers), the previous equalization filter no longer performed as well as before, so a new equalization filter has been designed. Booms to be presented in the booth are preprocessed using the filter. When the preprocessed signals are presented into the booth and measured with a microphone, the results are very similar to the intended shapes. Signals with short rise times and sharp "corners" are observed to have a small amount of "ringing" in the response. During the HSR program a considerable number of subjective tests were completed in the SBS. A summary of that research is given in Leatherwood et al. (Individual reports are available at http://techreports.larc.nasa.gov/ltrs/ltrs.html.) Topics of study included shaped sonic booms, asymmetrical booms, realistic (recorded) boom waveforms, indoor and outdoor booms shapes, among other factors. One conclusion of that research was that a loudness metric, like the Stevens Perceived Level (PL), predicted human reaction much more accurately than overpressure or unweighted sound pressure level. Structural vibration and rattle were not included in these studies.

Sullivan, Brenda M.

Anticipated Effectiveness of Active Noise Control in Propeller Aircraft Interiors as Determined by Sound Quality Tests

Two experiments were conducted, using sound quality engineering practices, to determine the subjective effectiveness of hypothetical active noise control systems in a range of propeller aircraft. The two tests differed by the type of judgments made by the subjects: pair comparisons in the first test and numerical category scaling in the second. Although the results of the two tests were in general agreement that the hypothetical active control measures improved the interior noise environments, the pair comparison method appears to be more sensitive to subtle changes in the characteristics of the sounds which are related to passenger preference.

Powell, Clemans A.

Development of an Efficient Binaural Simulation for the Analysis of Structural Acoustic Data

Applying binaural simulation techniques to structural acoustic data can be very computationally intensive as the number of discrete noise sources can be very large. Typically, Head Related Transfer Functions (HRTFs) are used to individually filter the signals from each of the sources in the acoustic field. Therefore, creating a binaural simulation implies the use of potentially hundreds of real time filters. This paper details two methods of reducing the number of real-time computations required by: (i) using the singular value decomposition (SVD) to reduce the complexity of the HRTFs by breaking them into dominant singular values and vectors and (ii) by using equivalent source reduction (ESR) to reduce the number of sources to be analyzed in real-time by replacing sources on the scale of a structural wavelength with sources on the scale of an acoustic wavelength. The ESR and SVD reduction methods can be combined to provide an estimated computation time reduction of 99.4% for the structural acoustic data tested. In addition, preliminary tests have shown that there is a 97% correlation between the results of the combined reduction methods and the results found with the current binaural simulation techniques

Johnson, Marty E.

A Three-Dimensional Virtual Simulator for Aircraft Flyover Presentation

This paper presents a system developed at NASA Langley Research Center to render aircraft flyovers in a virtual reality environment. The present system uses monaural recordings of actual aircraft flyover noise and presents these binaurally using head tracking information. The three-dimensional audio is simultaneously rendered with a visual presentation using a head-mounted display (HMD). The final system will use flyover noise synthesized using data from various analytical and empirical modeling systems. This will permit presentation of flyover noise from candidate low-noise flight operations to subjects for psychoacoustical evaluation.

Rizzi, Stephen A.

A Subjective Test of Modulated Blade Spacing for Helicopter Main Rotors

Analytically, uneven (modulated) spacing of main rotor blades was found to reduce helicopter noise. A study was performed to see if these reductions transferred to improvements in subjective response. Using a predictive computer code, sounds produced by six main rotor configurations: 4 blades evenly spaced, 5 blades evenly spaced and four configurations with 5 blades with modulated spacing of varying amounts, were predicted. These predictions were converted to audible sounds corresponding to the level flyover, takeoff and approach flight conditions. Subjects who heard the simulations were asked to assess the overflight sounds in terms of noisiness on a scale of 0 to 10. In general the evenly spaced configurations were found less noisy than the modulated spacings, possibly because the uneven spacings produced a perceptible pulsating sound due to the very low fundamental frequency.

Sullivan, Brenda M.

Potential Subjective Effectiveness of Active Interior Noise Control in Propeller Airplanes

Active noise control technology offers the potential for weight-efficient aircraft interior noise reduction, particularly for propeller aircraft. However, there is little information on how passengers respond to this type of interior noise control. This paper presents results of two experiments that use sound quality engineering practices to determine the subjective effectiveness of hypothetical active noise control (ANC) systems in a range of propeller aircraft. The two experiments differed by the type of judgments made by the subjects: pair comparisons based on preference in the first and numerical category scaling of noisiness in the second. Although the results of the two experiments were in general agreement that the hypothetical active control measures improved the interior noise environments, the pair comparison method appears to be more sensitive to subtle changes in the characteristics of the sounds which are related to passenger preference. The reductions in subjective response due to the ANC conditions were predicted with reasonable accuracy by reductions in measured loudness level. Inclusion of corrections for the sound quality characteristics of tonality and fluctuation strength in multiple regression models improved the prediction of the ANC effects.

Powell, Clemans A.

A laboratory study of subjective annoyance response to sonic booms and aircraft flyovers

Three experiments were conducted to determine subjective equivalence of aircraft subsonic flyover noise and sonic booms. Two of the experiments were conducted in a loudspeaker-driven sonic boom simulator, and the third in a large room containing conventional loudspeakers. The sound generation system of the boom simulator had a frequency response extending to very low frequencies (about 1 Hz) whereas the large room loudspeakers were limited to about 20 Hz. Subjective equivalence between booms and flyovers was quantified in terms of the difference between the noise level of a boom and that of a flyover when the two were judged equally annoying. Noise levels were quantified in terms of the following noise descriptors: Perceived Level (PL), Perceived Noise Level (PNL), C-weighted sound exposure level (SELC), and A-weighted sound exposure level (SELA). Results from the present study were compared, where possible, to similar results obtained in other studies. Results showed that noise level differences depended upon the descriptor used, specific boom and aircraft noise events being compared and, except for the PNL descriptor, varied between the simulator and large room. Comparison of noise level differences obtained in the present study with those of other studies indicated good agreement across studies only for the PNL and SELA descriptors. Comparison of the present results with assessments of community response to high-energy impulsive sounds made by Working Group 84 of the National Research Council's Committee on Hearing, Bioacoustics, and Biomechanics (CHABA) showed good agreement when boom/flyover noise level differences were based on SELA. However, noise level differences obtained by CHABA using SELA for aircraft flyovers and SELC for booms were not in agreement with results obtained in the present study.

Leatherwood, Jack D.