Search NASA⌕ Search

Engineering topics

Thomas A Brain

Publications and source records attributed to Thomas A Brain.

Update: Advancement of Contact Dynamics Modeling for Human Spaceflight Simulation Applications

Pong is a new software tool developed at the NASA Johnson Space Center that advances interference-based geometric contact dynamics based on 3D graphics models. The Pong software consists of three parts: a set of scripts to extract geometric data from 3D graphics models, a contact dynamics engine that provides collision detection and force calculations based on the extracted geometric data, and a set of scripts for visualizing the dynamics response with the 3D graphics models. The contact dynamics engine can be linked with an external multibody dynamics engine to provide an integrated multibody contact dynamics simulation. This paper provides a detailed overview of Pong including the overall approach and modeling capabilities, which encompasses force generation from contact primitives and friction to computational performance. Two specific Pong-based examples of International Space Station applications are discussed, and the related verification and validation using this new tool are also addressed.

Contact dynamics↗

Evolution of Flexible Multibody Dynamics for Simulation Applications Supporting Human Spaceflight

During the course of transition from the Space Shuttle and International Space Station programs to the Orion and Journey to Mars exploration programs, a generic flexible multibody dynamics formulation and associated software implementation has evolved to meet an ever changing set of requirements at the NASA Johnson Space Center (JSC). Challenging problems related to large transitional topologies and robotic free-flyer vehicle capture/ release, contact dynamics, and exploration missions concept evaluation through simulation (e.g., asteroid surface operations) have driven this continued development. Coupled with this need is the requirement to oftentimes support human spaceflight operations in real-time. Moreover, it has been desirable to allow even more rapid prototyping of on-orbit manipulator and spacecraft systems, to support less complex infrastructure software for massively integrated simulations, to yield further computational efficiencies, and to take advantage of recent advances and availability of multi-core computing platforms. Since engineering analysis, procedures development, and crew familiarity/training for human spaceflight is fundamental to JSC's charter, there is also a strong desire to share and reuse models in both the non-realtime and real-time domains, with the goal of retaining as much multibody dynamics fidelity as possible. Three specific enhancements are reviewed here: (1) linked list organization to address large transitional topologies, (2) body level model order reduction, and (3) parallel formulation/implementation. This paper provides a detailed overview of these primary updates to JSC's flexible multibody dynamics algorithms as well as a comparison of numerical results to previous formulations and associated software.

Multibody dynamics↗

Seamless Integration of Multibody and Orbital Dynamics to Support Human Spaceflight Simulations

At the NASA Johnson Space Center (JSC), modeling capability requirements are often driven by the need to simulate upcoming mission scenarios for analysis, procedures development, and training. In preparation for free-flyer vehicle capture, maneuvers, and release, it was determined that the multibody dynamics capabilities provided by MBDyn and the orbital dynamics capabilities supplied by JEOD needed to be merged to properly simulate the dynamic behaviors expected on-orbit. After initial attempts to combine the two packages proved cumbersome, it was decided that a more refined solution was required to facilitate the interface between these two packages. The resulting interface software package was named MBJEOD. The primary design goals for this new package were to leave MBDyn and JEOD untouched, to simplify and clarify simulation initialization for users, and to support any topology or on-orbit operational scenario that future missions might require. This paper provides a detailed overview of MBJEOD and the approach taken to seamlessly integrate the multibody dynamics of MBDyn with the orbital dynamics of JEOD. Additional attention is given to the numerical considerations required for MBJEOD and the simplifying assumptions leveraged to provide for real-time simulation needs. Verification and validation are addressed and current MBJEOD applications at the NASA JSC are discussed.

modeling↗