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Thomas, George

Publications and source records attributed to Thomas, George.

Design and Benchmarking of a Network-In-the-Loop Simulation for Use in a Hardware-In-the-Loop System

Distributed engine control (DEC) systems alter aircraft engine design constraints because of fundamental differences in the input and output communication between DEC and centralized control architectures. The change in the way communication is implemented may create new optimum engine-aircraft configurations. This paper continues the exploration of digital network communication by demonstrating a Network-In-the-Loop simulation at the NASA Glenn Research Center. This simulation incorporates a real-time network protocol, the Engine Area Distributed Interconnect Network Lite (EADIN Lite), with the Commercial Modular Aero-Propulsion System Simulation 40k (C-MAPSS40k) software. The objective of this study is to assess digital control network impact to the control system. Performance is evaluated relative to a truth model for large transient maneuvers and a typical flight profile for commercial aircraft. Results show that a decrease in network bandwidth from 250 Kbps (sampling all sensors every time step) to 40 Kbps, resulted in very small differences in control system performance.

Networked Systems

A Network Scheduling Model for Distributed Control Simulation

Distributed engine control is a hardware technology that radically alters the architecture for aircraft engine control systems. Of its own accord, it does not change the function of control, rather it seeks to address the implementation issues for weight-constrained vehicles that can limit overall system performance and increase life-cycle cost. However, an inherent feature of this technology, digital communication networks, alters the flow of information between critical elements of the closed-loop control. Whereas control information has been available continuously in conventional centralized control architectures through virtue of analog signaling, moving forward, it will be transmitted digitally in serial fashion over the network(s) in distributed control architectures. An underlying effect is that all of the control information arrives asynchronously and may not be available every loop interval of the controller, therefore it must be scheduled. This paper proposes a methodology for modeling the nominal data flow over these networks and examines the resulting impact for an aero turbine engine system simulation.

distributed control

Benchmarking Model Variants in Development of a Hardware-in-the-Loop Simulation System

Distributed engine control architecture presents a significant increase in complexity over traditional implementations when viewed from the perspective of system simulation and hardware design and test. Even if the overall function of the control scheme remains the same, the hardware implementation can have a significant effect on the overall system performance due to differences in the creation and flow of data between control elements. A Hardware-in-the-Loop (HIL) simulation system is under development at NASA Glenn Research Center that enables the exploration of these hardware dependent issues. The system is based on, but not limited to, the Commercial Modular Aero-Propulsion System Simulation 40k (C-MAPSS40k). This paper describes the step-by-step conversion from the self-contained baseline model to the hardware in the loop model, and the validation of each step. As the control model hardware fidelity was improved during HIL system development, benchmarking simulations were performed to verify that engine system performance characteristics remained the same. The results demonstrate the goal of the effort; the new HIL configurations have similar functionality and performance compared to the baseline C-MAPSS40k system.

Networked Systems