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Thompson, Shelby

Publications and source records attributed to Thompson, Shelby.

Interface Anywhere: Development of a Voice and Gesture System for Spaceflight Operations

The Interface Anywhere Project was funded through Innovation Charge Account (ICA) at NASA JSC in the Fall of 2012. The project was collaboration between human factors and engineering to explore the possibility of designing an interface to control basic habitat operations through gesture and voice control; (a) Current interfaces require the users to be physically near an input device in order to interact with the system; and (b) By using voice and gesture commands, the user is able to interact with the system anywhere they want within the work environment.

Thompson, Shelby↗

Development of Human System Integration at NASA

Human Systems Integration seeks to design systems around the capabilities and limitations of the humans which use and interact with the system, ensuring greater efficiency of use, reduced error rates, and less rework in the design, manufacturing and operational deployment of hardware and software. One of the primary goals of HSI is to get the human factors practitioner involved early in the design process. In doing so, the aim is to reduce future budget costs and resources in redesign and training. By the preliminary design phase of a project nearly 80% of the total cost of the project is locked in. Potential design changes recommended by evaluations past this point will have little effect due to lack of funding or a huge cost in terms of resources to make changes. Three key concepts define an effective HSI program. First, systems are comprised of hardware, software, and the human, all of which operate within an environment. Too often, engineers and developers fail to consider the human capacity or requirements as part of the system. This leads to poor task allocation within the system. To promote ideal task allocation, it is critical that the human element be considered early in system development. Poor design, or designs that do not adequately consider the human component, could negatively affect physical or mental performance, as well as, social behavior. Second, successful HSI depends upon integration and collaboration of all the domains that represent acquisition efforts. Too often, these domains exist as independent disciplines due to the location of expertise within the service structure. Proper implementation of HSI through participation would help to integrate these domains and disciplines to leverage and apply their interdependencies to attain an optimal design. Via this process domain interests can be integrated to perform effective HSI through trade-offs and collaboration. This provides a common basis upon which to make knowledgeable decisions. Finally, HSI must be considered early in the requirements development phase of system design and acquisition. This will provide the best opportunity to maximize return on investment (ROI) and system performance. HSI requirements must be developed in conjunction with capability ]based requirements generation through functional. HSI requirements will drive HSI metrics and embed HSI issues within the system design. After a system is designed, implementation of HSI oversights can be very expensive. An HSI program should be included as an integral part of a total system approach to vehicle and habitat development. This would include, but not limited to, workstation design, D&C development, volumetric analysis, training, operations, and human -robotic interaction. HSI is a necessary process for Human Space Flight programs to meet the Agency Human ]System standards and thus mitigate human risks to acceptable levels. NASA has been involved in HSI planning, procedures development, process, and implementation for many years, and has been building several internal and publicly accessible products to facilitate HSI fs inclusion in the NASA Systems Engineering Lifecycle. Some of these products include: NASA STD 3001 Volumes 1 and 2, Human Integration Design Handbook, NASA HSI Implementation Plan, NASA HSI Implementation Plan Templates, NASA HSI Implementation Handbook, and a 2 ]hour short course on HSI delivered as part of the NASA Space and Life Sciences Directorate Academy. These products have been created leveraging industry best practices and lessons learned from other Federal Government agencies.

Whitmore, Mihriban↗

Developing a Habitat for Long Duration, Deep Space Missions

One possible next leap in human space exploration for the National Aeronautics and Space Administration (NASA) is a mission to a near Earth asteroid (NEA). In order to achieve such an ambitious goal, a space habitat will need to accommodate a crew of four for the 380-day round trip. The Human Spaceflight Architecture Team (HAT) developed a conceptual design for such a habitat. The team identified activities that would be performed inside a long-duration, deep space habitat, and the capabilities needed to support such a mission. A list of seven functional activities/capabilities was developed: individual and group crew care, spacecraft and mission operations, subsystem equipment, logistics and resupply, and contingency operations. The volume for each activity was determined using NASA STD-3001 and the companion Human Integration Design Handbook (HIDH). Although, the sum of these volumes produced an over-sized spacecraft, the team evaluated activity frequency and duration to identify functions that could share a common volume without conflict, reducing the total volume by 24%. After adding 10% for growth, the resulting functional pressurized volume was calculated to be a minimum of 268 cu m (9,464 cu ft) distributed over the functions. The work was validated through comparison to Mir, Skylab, the International Space Station (ISS), Bigelow Aerospace s proposed habitat module, and NASA s Trans-Hab concept. Using HIDH guidelines, the team developed an internal layout that (a) minimized the transit time between related crew stations, (b) accommodated expected levels of activity at each station, (c) isolated stations when necessary for health, safety, performance, and privacy, and (d) provided a safe, efficient, and comfortable work and living environment.

Rucker, Michelle A.↗

Developing a Habitat for Long Duration, Deep Space Missions

One possible next leap in human space exploration is a mission to a near Earth asteroid (NEA). In order to achieve such an ambitious goal, a space habitat will need to be designed to accommodate a crew of four for the 380-day round trip. The Human Spaceflight Architecture Team (HAT) developed a conceptual design for such a habitat. The team identified activities that would be performed inside a long-duration, deep space habitat, and the capabilities needed to support such a mission. A list of seven functional activities/capabilities was developed: individual and group crew care, spacecraft and mission operations, subsystem equipment, logistics and resupply, and contingency operations. The volume for each activity was determined using NASA STD-3001 and the companion Human Integration Design Handbook (HIDH). Although, the sum of these volumes produced an over-sized spacecraft, the team evaluated activity frequency and duration to identify functions that could share a common volume without conflict, reducing the total volume by 24%. After adding 10% for growth, the resulting functional pressurized volume was calculated to be 268 m3 distributed over the functions. The work was validated through comparison with the International Space Station (ISS), Bigelow Aerospace s proposed habitat module, and NASA s Trans-Hab concepts. In the end, the team developed an internal layout that (a) minimized the transit time between related crew stations, (b) accommodated expected levels of activity at each station, (c) isolated stations when necessary for health, safety, performance, and privacy, and (d) provided a safe, efficient, and comfortable work and living environment.

Rucker, Michelle A.↗

Human Habitation in a Lunar Electric Rover During a 14-Day Field Trial

Various military and commercial entities, as well as the National Aeronautics and Space Administration (NASA), have conducted space cabin confinement studies. However, after an extensive literature search, only one study was found using a simulated lunar rover (LUNEX II), under laboratory conditions, with a crew of two for an eighteen day lunar mission. Forty-three years later, NASA human factors engineers conducted a similar study using the Lunar Electric Rover (LER) in a dynamic real-world lunar simulation at the Black Point Lava Flow in Arizona. The objective of the study was to obtain human-in-the-loop performance data on the vehicle s interior volume with respect to human-system interfaces, crew accommodations, and habitation over a 14-day mission. Though part of a larger study including 212 overall operational elements, this paper will discuss only the performance of fifty different daily habitational elements within the confines of the vehicle carried out by two male subjects. Objective timing data and subjective questionnaire data were collected. Results indicate, much like the LUNEX II study, the LER field study suggest that a crew of two was able to maintain a satisfactory performance of tasks throughout the 14-day field trail within a relative small vehicle volume.

Litaker, Harry, Jr.↗

Lunar Surface Systems Wet-Bath Design Evaluation

The goal of the current evaluation was to examine five different wet-bath architectural design concepts. The primary means of testing the concepts required participants to physically act-out a number of functional tasks (e.g., shaving, showering, changing clothes, maintenance) in order to give judgments on the affordance of the volume as based on the design concepts. Each of the concepts was designed in such a way that certain features were exploited - for example, a concept may have a large amount of internal stowage, but minimum amount of usable space to perform tasks. The results showed that the most preferred concept was one in which stowage and usable space were balanced. This concept allowed for a moderate amount of stowage with some suggested redesign, but would not preclude additional personal items such as clothing. This concept also allowed for a greater distance to be achieved between the toilet and the sink with minimum redesign, which was desirable. Therefore, the all-in-one (i.e., toilet, sink, and shower all occupying a single volume) wet-bath concept seemed to be a viable solution in which there is a minimal amount of overall volume available with certain lunar habitat configurations.

Thompson, Shelby↗

The Effects of Extravehicular Activity (EVA) Glove Pressure on Hand Strength

The purpose of this study was to characterize hand strength, while wearing a Phase VI Extravehicular Activity (EVA) glove in an Extravehicular Mobility Unit (EMU) suit. Three types of data were collected: hand grip, lateral pinch, and pulp-2 pinch, wider three different conditions: bare-handed, gloved with no Thermal Micrometeoroid Garment (TMG), and glove with TMG. In addition, during the gloved conditions, subjects were tested when unpressurized and pressurized (43 psi). As a percentage of bare-hand strength, the TMG condition showed reduction in grip strength to 55% unpressurized and 46% pressurized. Without the TMG, grip strength increased to 66% unpressurized and 58% pressurized of bare-hand strength. For lateral pinch strength, the reduction in strength was the same for both pressure conditions and with and without the TMG, about 8.5% of bare-hand Pulp-2 pinch strength with no TMG showed an increase to 122% unpressurized and 115% pressurized of bare-hand strength. While wearing the TMG, pulp-2 pinch strength was 115% of bare-hand strength for both pressure conditions.

Mesloh, Miranda↗

The Effects of Extravehicular Activity (EVA) Glove Pressure on Tactility

The purpose of the current study was to quantify finger tactility, while wearing a Phase VI Extravehicular Activity (EVA) glove. Subjects were fully suited in an Extravehicular Mobility Unit (EMU) suit. Data was collected under three conditions: bare-handed, gloved at 0 psi, and gloved at 4.3 psi. In order to test tactility, a series of 30 tactile stimuli (bumps) were created that varied in both height and width. With the hand obscured, subjects applied pressure to each bump until detected tactilely. The amount of force needed to detect each bump was recorded using load cells located under a force-plate. The amount of force needed to detect a bump was positively related to width, but inversely related to height. In addition, as the psi of the glove increased, more force was needed to detect the bump. In terms of application, it was possible to determine the optimal width and height a bump needs to be for a specific amount of force applied for tactility.

Thompson, Shelby↗

Application of Spacesuit Glove Requirements Tools to Athletic and Personal Protective Equipment

Despite decades of ongoing improvement, astronauts must still struggle with inhibited dexterity and accelerated fatigue due to the requirement of wearing a pressurized Extra-Vehicular Activity (EVA) glove. Recent research in the Anthropometry and Biomechanics Facility at NASA's Johnson Space Center has focused on developing requirements for improvements in the design of the next generation of EVA glove. In the course of this research, it was decided to expand the scope of the testing to include a variety of commercially available athletic and consumer gloves to help provide a more recognizable comparison for investigators and designers to evaluate the current state of EVA glove mobility and strength. This comparison is being provided with the hope that innovative methods may help commercial development of gloves for various athletic and personal protective endeavors.

England, Scott↗

Use of Traditional and Novel Methods to Evaluate the Influence of an EVA Glove on Hand Performance

The gloved hand is one of an astronaut s primary means of interacting with the environment, and any restrictions imposed by the glove can strongly affect performance during extravehicular activity (EVA). Glove restrictions have been the subject of study for decades, yet previous studies have generally been unsuccessful in quantifying glove mobility and tactility. Past studies have tended to focus on the dexterity, strength, and functional performance of the gloved hand; this provides only a circumspect analysis of the impact of each type of restriction on the glove s overall capability. The aim of this study was to develop novel capabilities to provide metrics for mobility and tactility that can be used to assess the performance of a glove in a way that could enable designers and engineers to improve their current designs. A series of evaluations were performed to compare unpressurized and pressurized (4.3 psi) gloved conditions with the ungloved condition. A second series of evaluations were performed with the Thermal Micrometeoroid Garment (TMG) removed. This series of tests provided interesting insight into how much of an effect the TMG has on gloved mobility - in some cases, the presence of the TMG restricted glove mobility as much as pressurization did. Previous hypotheses had assumed that the TMG would have a much lower impact on mobility, but these results suggest that an improvement in the design of the TMG could have a significant impact on glove performance. Tactility testing illustrated the effect of glove pressurization, provided insight into the design of hardware that interfaces with the glove, and highlighted areas of concern. The metrics developed in this study served to benchmark the Phase VI EVA glove and to develop requirements for the next-generation glove for the Constellation program.

Benson, Elizabeth A.↗

Techniques and Results for Determining Window Placement and Configuration for the Small Pressurized Rover (SPR)

A natural component to driving any type of vehicle, be it Earth-based or space-based, is visibility. In its simplest form visibility is a measure of the distance at which an object can be seen. With the National Aeronautics and Space Administration s (NASA) Space Shuttle and the International Space Station (ISS), there are human factors design guidelines for windows. However, for planetary exploration related vehicles, especially land-based vehicles, relatively little has been written on the importance of windows. The goal of the current study was to devise a proper methodology and to obtain preliminary human-in-the-loop data on window placement and location for the small pressurized rover (SPR). Nine participants evaluated multiple areas along the vehicle s front "nose", while actively maneuvering through several lunar driving simulations. Subjective data was collected on seven different aspects measuring areas of necessity, frequency of views, and placement/configuration of windows using questionnaires and composite drawings. Results indicated a desire for a large horizontal field-of-view window spanning the front of the vehicle for most driving situations with slightly reduced window areas for the lower front, lower corners, and side views.

Thompson, Shelby↗

A Comparison of the Unpressurized Rover and Small Pressurized Rover During a Desert Field Evaluation

To effectively explore the lunar surface, astronauts will need a transportation vehicle which can traverse all types of terrain. Currently, the National Aeronautics and Space Administration s (NASA) is investigating two lunar rover configurations to meet such a requirement. Under the Lunar Electric Rover (LER) project, a comparison study between the unpressurized rover (UPR) and the small pressurized rover (SPR) was conducted at the Black Point Lava Flow in Arizona. The objective of the study was to obtain human-in-the-loop performance data on the vehicles with respect to human-machine interfaces, vehicle impacts on crew productivity, and scientific observations. Four male participants took part in four, one-day field tests using the exact same terrain and scientific sites for an accurate comparison between vehicle configurations. Subjective data was collected using several human factors performance measures. Results indicate either vehicle configuration was generally acceptable for a lunar mission; however, the SPR configuration was preferred over the UPR configuration primarily for the SPR s ability to cause less fatigue and enabling greater crew productivity.

Litaker, Harry↗

A Combination of Traditional and Novel Methods Used to Evaluate the Impact of an EVA Glove on Hand Performance

The gloved hand is an astronaut s primary means of interacting with the environment, so performance on an EVA is strongly impacted by any restrictions imposed by the glove. As a result, these restrictions have been the subject of study for decades. However, previous studies have generally been unsuccessful in quantifying glove mobility and tactility. Instead, studies have tended to focus on the dexterity, strength and functional performance of the gloved hand. Therefore, it has been difficult to judge the impact of each type of restriction on the glove s overall capability. The lack of basic information on glove mobility in particular, is related to the difficulty in instrumenting a gloved hand to allow an accurate evaluation. However, the current study aims at developing novel technological capabilities to provide metrics for mobility and tactility that can be used to assess the performance of a glove in a way that could enable designers and engineers to improve upon their current designs. A series of evaluations were performed in ungloved, unpressurized and pressurized (4.3 psi) conditions, to allow a comparison across pressures and to the baseline barehanded condition. In addition, a subset of the testing was also performed with the Thermal Micrometeoroid Garment (TMG) removed. This test case in particular provided some interesting insight into how much of an impact the TMG has on gloved mobility -- in some cases, as much as pressurization of the glove. Previous rule-of-thumb estimates had assumed that the TMG would have a much lower impact on mobility, while these results suggest that an improvement in the TMG could actually have a significant impact on glove performance. Similarly, tactility testing illustrated the impact of glove pressurization on tactility and provided insight on the design of interfaces to the glove. The metrics described in this paper have been used to benchmark the Phase VI EVA glove and to develop requirements for the next generation glove for the Constellation program.

Rajulu, Sudhakar↗

The Effects of Extravehicular Activity (EVA) Glove Pressure on Hand Strength

With the new vision of space travel aimed at traveling back to the Moon and eventually to Mars, NASA is designing a new spacesuit glove. The purpose of this study was to baseline hand strength while wearing the current Extravehicular Activity (EVA) glove, the Phase VI. By varying the pressure in the glove, hand strength could be characterized as a function of spacesuit pressure. This finding is of extreme importance when evaluating missions that require varying suit pressures associated with different operations within NASA's current human spaceflight program, Constellation. This characterization fed directly into the derivation of requirements for the next EVA glove. This study captured three types of maximum hand strength: grip, lateral pinch, and pulp-2 pinch. All three strengths were measured under varying pressures and compared to a bare-hand condition. The resulting standardized data was reported as a percentage of the bare-hand strength. The first wave of tests was performed while the subjects, four female and four male, were wearing an Extravehicular Mobility Unit (EMU) suit supported by a suit stand. This portion of the test collected data from the barehand, suited unpressurized, and suited pressurized (4.3 psi) conditions. In addition, the effects of the Thermal Micrometeoroid Garment (TMG) on hand strength were examined, with the suited unpressurized and pressurized cases tested with and without a TMG. It was found that, when pressurized and with the TMG, the Phase VI glove reduced applied grip strength to a little more than half of the subject s bare-hand strength. The lateral pinch strength remained relatively constant while the pulp-2 pinch strength actually increased with pressure. The TMG was found to decrease maximum applied grip strength by an additional 10% for both pressurized and unpressurized cases, while the pinch strengths saw little to no change. In developing requirements based on human subjects, it is important to attempt to derive results that encompass the variation within the entire population. The current EMU does not accommodate humans at the extremes of the anthropometric spectrum. To account for this and to ensure that these requirements cover the population, another phase of testing will be conducted in a differential pressure glove box. This phase will focus on smaller females and very large males that do not have a properly fitted EMU suit. Instead, they would wear smaller or larger gloves and be tested in the glove box as a means to compare and contrast their strength capabilities against the EMU accommodated hand size subjects. The glove box s ability to change pressures easily will also allow for a wider range of glove pressures to be tested. Compared to the data collected on the subjects wearing the EMU suit, it is expected that there will be similar ratios to bare-hand. It is recommended that this topic be sent to the Physical Ergonomics Board for review.

Rajulu, Sudhakar↗

Short Duration Bioastronautics Investigation 1904: Human Factors Assessment of Vibration Effects on Visual Performance during Launch

The primary objective of the Short Duration Bioastronautics Investigation (SDBI) 1904 was to determine visual performance limits during Shuttle operational vibration and g-loads, specifically through the determination of minimal usable font sizes using Orion-type display formats. Currently there is little to no data available to quantify human visual performance under the extreme g- and vibration conditions of launch. Existing data on shuttle vibration magnitude and frequency is incomplete and does not address human visual performance. There have been anecdotal reports of performance decrements from shuttle crews, but no structured data have been collected. Previous work by NASA on the effects of vibration and linear g-loads on human performance was conducted during the Gemini era, but these experiments were performed using displays and controls that are dramatically different than current concepts being considered by the Constellation Program. Recently, three investigations of visual performance under vibration have been completed at NASA Ames Research Center: the first examining whole-body vibration, the second employing whole-body vibration coupled with a sustained g-load, and a third examining the effects of peak versus extended duration vibration. However, all of these studies were conducted using only a single x-axis direction (eyeballs in/out). Estimates of thrust oscillations from the Constellation Ares-I first stage are driving the need for realistic human performance requirements. SDBI 1904 was an opportunity to address the need for requirements by conducting a highly focused and applied evaluation in a relevant spaceflight environment. The SDBI was a companion effort to Detailed Test Objective (DTO) 695, which measured shuttle seat accelerations (vibration) during ascent. Data from the SDBI will serve an important role in interpreting the DTO vibration data. Both SDBI 1904 and DTO 695 were low impact with respect to flight resources, and combined, they represent an efficient and focused problem solving approach. This project provided (a) immediate data for developing preliminary human performance vibration requirements; (b) flight validated inputs for ongoing and future ground-based research; and (c) preliminary information related to Orion display format design.

Thompson, Shelby↗

Evolution of the Mobile Information SysTem (MIST)

The Mobile Information SysTem (MIST) had its origins in the need to determine whether commercial off the shelf (COTS) technologies could improve intervehicular activities (IVA) on International Space Station (ISS) crew maintenance productivity. It began with an exploration of head mounted displays (HMDs), but quickly evolved to include voice recognition, mobile personal computing, and data collection. The unique characteristic of the MIST lies within its mobility, in which a vest is worn that contains a mini-computer and supporting equipment, and a headband with attachments for a HMD, lipstick camera, and microphone. Data is then captured directly by the computer running Morae(TM) or similar software for analysis. To date, the MIST system has been tested in numerous environments such as two parabolic flights on NASA's C-9 microgravity aircraft and several mockup facilities ranging from ISS to the Altair Lunar Sortie Lander. Functional capabilities have included its lightweight and compact design, commonality across systems and environments, and usefulness in remote collaboration. Human Factors evaluations of the system have proven the MIST's ability to be worn for long durations of time (approximately four continuous hours) with no adverse physical deficits, moderate operator compensation, and low workload being reported as measured by Corlett Bishop Discomfort Scale, Cooper-Harper Ratings, and the NASA Total Workload Index (TLX), respectively. Additionally, through development of the system, it has spawned several new applications useful in research. For example, by only employing the lipstick camera, microphone, and a compact digital video recorder (DVR), we created a portable, lightweight data collection device. Video is recorded from the participants point of view (POV) through the use of the camera mounted on the side of the head. Both the video and audio is recorded directly into the DVR located on a belt around the waist. This data is then transferred to another computer for video editing and analysis. Another application has been discovered using simulated flight, in which, a kneeboard is replaced with mini-computer and the HMD to project flight paths and glide slopes for lunar ascent. As technologies evolve, so will the system and its application for research and space system operations.

Litaker, Harry L., Jr.↗