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Tyler, Mitchell

Publications and source records attributed to Tyler, Mitchell.

Three dimensional tracking with misalignment between display and control axes

Human operators confronted with misaligned display and control frames of reference performed three dimensional, pursuit tracking in virtual environment and virtual space simulations. Analysis of the components of the tracking errors in the perspective displays presenting virtual space showed that components of the error due to visual motor misalignment may be linearly separated from those associated with the mismatch between display and control coordinate systems. Tracking performance improved with several hours practice despite previous reports that such improvement did not take place.

Ellis, Stephen R.

Three-dimensional tracking with misalignment between display and control axes

Consideration is given to experiments for examining 3D pursuit tracking when operators of teleoperation simulations are faced with misalignment between the display and control frames of reference. It is concluded that manual 3D pursuit tracking errors produced by display-control rotational misalignments have two linearly separable components: a purely visual component and a visual-motor component. Both components may independently influence the tracking performance. Human subjects can simultaneously adapt to a variety of display-control misalignments if position control during pursuit tracking is used with a simulation update rate of at least 30 Hz. This capability will enable trained operators to quickly adapt to changes in the position and orientation of viewing cameras during teleoperation and telemanipulation.

Ellis, Stephen R.

A university teaching simulation facility

An experimental telerobotics (TR) simulation is described suitable for studying human operator (HO) performance. Simple manipulator pick-and-place and tracking tasks allowed quantitative comparison of a number of calligraphic display viewing conditions. A number of control modes could be compared in this TR simulation, including displacement, rate, and acceleratory control using position and force joysticks. A homeomorphic controller turned out to be no better than joysticks; the adaptive properties of the HO can apparently permit quite good control over a variety of controller configurations and control modes. Training by optimal control example seemed helpful in preliminary experiments.

Stark, Lawrence