Engineering topics
Zheng, Jason
Publications and source records attributed to Zheng, Jason.
Camera Simulation for the Perseverance Rover’s Lander Vision System
On February 18, 2021, the Perseverance Rover safely landed on Mars at Jezero Crater. Part of the successful landing was due to the Lander Vision System (LVS), which takes descent images from the LVS Camera (LCAM) and IMU measurements and estimates the lander position relative to a map of the Jezero landing site. The LVS Simulation LCAM (LVSS LCAM) model is an image rendering program developed to test the LVS in a variety of scenarios to ensure performance amid uncertainty. The LVSS LCAM model includes a pointing misalignment model, an exposure timing model, shadowing, a terrain reflectance model, atmospheric attenuation from dust, and sensor effects. This model was used for performance analysis, verification, and validation of the LVS algorithms in a Mars-like simulation prior to landing. This paper describes the LVSS LCAM rendering algorithm and compares flight images from LVS operation during the Perseverance landing with their rendered counterparts.
Mars 2020 Lander Vision System Flight Performance 1
The Mars 2020 Entry Descent and Landing (EDL) system delivered the Perseverance rover to the surface of Mars on February 18th, 2021. A large fraction of the Jezero Crater landing site was covered with landing hazards including cliffs, inescapable dune fields and rocks. These hazards were identified or inferred using orbital imagery before launch so that they could be avoided using Terrain Relative Navigation (TRN) which was composed of two parts: the Lander Vision System (LVS) and Safe Target Selection (STS). During EDL, the LVS successfully estimated map relative position by fusing landmarks matched between descent imagery and a map of the landing site with Inertial Measurement Unit (IMU) data. This position estimate was used by STS to identify the safest target for landing that was also reachable given fuel and other constraints. The EDL system then used the powered descent phase to retarget to this location and land safely. The overall error between the targeted location and actual landing location was 5m which was an order of magnitude less than the 60m touchdown error requirement. This paper will describe the final tests of the LVS before launch, the checkout of the LVS during operations and the LVS performance during EDL.
The Lander Vision System for Mars 2020 Entry Descent and Landing
In January 2016, the Mars 2020 project added Terrain Relative Navigation to the project baseline. This new capability helps the mission avoid large hazards in the landing ellipse, which enables the consideration of landing sites that more geologically diverse than before. This diversity should improve the quality of the samples collected by Mars 2020 for possible future return to earth. The Lander Vision System (LVS) is the sensor that provides the position fix that is used to determine where to land between hazards identified in orbital data prior to landing. This paper describes the LVS flight design for Mars 2020, a high-fidelity simulation used as a design tool and the expected LVS performance for Mars 2020.
Design and Analysis of Map Relative Localization for Access to Hazardous Landing Sites on Mars
Human and robotic planetary lander missions require accurate surface relative position knowledge to land near science targets or next to pre-deployed assets. In the absence of GPS, accurate position estimates can be obtained by automatically matching sensor data collected during descent to an on-board map. The Lander Vision System (LVS) that is being developed for Mars landing applications generates landmark matches in descent imagery and combines these with inertial data to estimate vehicle position, velocity and attitude. This paper describes recent LVS design work focused on making the map relative localization algorithms robust to challenging environmental conditions like bland terrain, appearance differences between the map and image and initial input state errors. Improved results are shown using data from a recent LVS field test campaign. This paper also fills a gap in analysis to date by assessing the performance of the LVS with data sets containing significant vertical motion including a complete data set from the Mars Science Laboratory mission, a Mars landing simulation, and field test data taken over multiple altitudes above the same scene. Accurate and robust performance is achieved for all data sets indicating that vertical motion does not play a significant role in position estimation performance.
Real-time Terrain Relative Navigation Test Results from a Relevant Environment for Mars Landing
Terrain Relative Navigation (TRN) is an on-board GN&C function that generates a position estimate of a spacecraft relative to a map of a planetary surface. When coupled with a divert, the position estimate enables access to more challenging landing sites through pin-point landing or large hazard avoidance. The Lander Vision System (LVS) is a smart sensor system that performs terrain relative navigation by matching descent camera imagery to a map of the landing site and then fusing this with inertial measurements to obtain high rate map relative position, velocity and attitude estimates. A prototype of the LVS was recently tested in a helicopter field test over Mars analog terrain at altitudes representative of Mars Entry Descent and Landing conditions. TRN ran in real-time on the LVS during the flights without human intervention or tuning. The system was able to compute estimates accurate to 40m (3 sigma) in 10 seconds on a flight like processing system. This paper describes the Mars operational test space definition, how the field test was designed to cover that operational envelope, the resulting TRN performance across the envelope and an assessment of test space coverage.
An Instrument-Centric Modular and Distributed Avionics Architecture
No abstract available
A High-Throughput, Adaptive FFT Architecture for FPGA-Based Space-Borne Data Processors
Historically, computationally-intensive data processing for space-borne instruments has heavily relied on ground-based computing resources. But with recent advances in functional densities of Field-Programmable Gate-Arrays (FPGAs), there has been an increasing desire to shift more processing on-board; therefore relaxing the downlink data bandwidth requirements. Fast Fourier Transforms (FFTs) are commonly used building blocks for data processing applications, with a growing need to increase the FFT block size. Many existing FFT architectures have mainly emphasized on low power consumption or resource usage; but as the block size of the FFT grows, the throughput is often compromised first. In addition to power and resource constraints, space-borne digital systems are also limited to a small set of space-qualified memory elements, which typically lag behind the commercially available counterparts in capacity and bandwidth. The bandwidth limitation of the external memory creates a bottleneck for a large, high-throughput FFT design with large block size. In this paper, we present the Multi-Pass Wide Kernel FFT (MPWK-FFT) architecture for a moderately large block size (32K) with considerations to power consumption and resource usage, as well as throughput. We will also show that the architecture can be easily adapted for different FFT block sizes with different throughput and power requirements. The result is completely contained within an FPGA without relying on external memories. Implementation results are summarized.
Optimized FPGA Implementation of Multi-Rate FIR Filters Through Thread Decomposition
No abstract available
ISAAC - A Case of Highly-Reusable, Highly-Capable Computing and Control Platform for Radar Applications
ISAAC is a highly capable, highly reusable, modular, and integrated FPGA-based common instrument control and computing platform for a wide range of instrument needs as defined in the Earth Science National Research Council (NRC) Decadal Survey Report. This paper presents its motivation, technical approach, and the infrastructure elements. It also describes the first prototype, ISAAC I, and its application in the design of SMAP L-band radar digital filter.
SMAP's Radar OBP Algorithm Development
An approach for algorithm specifications and development is described for SMAP's radar onboard processor with multi-stage demodulation and decimation bandpass digital filter. Point target simulation is used to verify and validate the filter design with the usual radar performance parameters. Preliminary FPGA implementation is also discussed.
Safe and efficient one-hot state machine
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