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NASA NTRS · 19850031764

Generating soft shadows with a depth buffer algorithm

Abstract

Computer-synthesized shadows used to appear with a sharp edge when cast onto a surface. At present the production of more realistic, soft shadows is considered. However, significant costs arise in connection with such a representation. The current investigation is concerned with a pragmatic approach, which combines an existing shadowing method with a popular visible surface rendering technique, called a 'depth buffer', to generate soft shadows resulting from light sources of finite extent. The considered method represents an extension of Crow's (1977) shadow volume algorithm.

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BibTeXRIS

Brotman, L. S., Badler, N. I.. 1984-10-01. Generating soft shadows with a depth buffer algorithm. https://ntrs.nasa.gov/citations/19850031764

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