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NASA NTRS ยท 19920036465

Synthetic laser range imagery using Z-buffering

Abstract

A technique for simulating laser range imagers using Z-buffering and readily available 3D graphics hardware is described. This approach utilizes the graphics hardware features available for hidden surface removal to achieve faster than real-time speed. How Z-buffering works in graphics workstations, how it can be adapted to provide a simulation of laser range images, and the performance characteristics of this simulation on a computer are shown.

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BibTeXRIS

Norsworthy, Robert. 1990-01-01. Synthetic laser range imagery using Z-buffering. https://ntrs.nasa.gov/citations/19920036465

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