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NASA NTRS ยท 19970014685

Realtime Three-Dimensional Simulation

Abstract

Real-time three-dimensional simulations are dependent of three areas: databases and models (3D geometric polygon structure, multiple levels of detail, sound sample waveforms, optimized for interactive, real time use); software applications (software program that controls input devices, visual channels, scene objects, interaction, collision detection, special effects, time of day, weather, I/O, and communication); and hardware (computer, sound processor, monitors control sticks, position trackers, head-mounted displays, amplifiers, speakers, and communications.

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BibTeXRIS

Ramsdell, Craig. 1997-03-01. Realtime Three-Dimensional Simulation. https://ntrs.nasa.gov/citations/19970014685

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