NASA NTRS ยท 20030065934
A General Simulation Method for Multiple Bodies in Proximate Flight
Abstract
Methods of unsteady aerodynamic simulation for an arbitrary number of independent bodies flying in close proximity are considered. A novel method to efficiently detect collision contact points is described. A method to compute body trajectories in response to aerodynamic loads, applied loads, and inter-body collisions is also given. The physical correctness of the methods are verified by comparison to a set of analytic solutions. The methods, combined with a Navier-Stokes solver, are used to demonstrate the possibility of predicting the unsteady aerodynamics and flight trajectories of moving bodies that involve rigid-body collisions.
Keep this discovery
Explore connections, maps & timelines
Meakin, Robert L.. 2003-01-01. A General Simulation Method for Multiple Bodies in Proximate Flight. https://ntrs.nasa.gov/citations/20030065934
Cite the original work for its findings. Save a collection to share your selection of sources.