NASA NTRS · 20050229952
Adventures in Parallel Processing: Entry, Descent and Landing Simulation for the Genesis and Stardust Missions
Abstract
This paper will describe the Entry, Descent and Landing simulation tradeoffs and techniques that were used to provide the Monte Carlo data required to approve entry during a critical period just before entry of the Genesis Sample Return Capsule. The same techniques will be used again when Stardust returns on January 15, 2006. Only one hour was available for the simulation which propagated 2000 dispersed entry states to the ground. Creative simulation tradeoffs combined with parallel processing were needed to provide the landing footprint statistics that were an essential part of the Go/NoGo decision that authorized release of the Sample Return Capsule a few hours before entry.
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Lyons, Daniel T., Desai, Prasun N.. 2005-01-01. Adventures in Parallel Processing: Entry, Descent and Landing Simulation for the Genesis and Stardust Missions. https://ntrs.nasa.gov/citations/20050229952
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