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NASA NTRS · 20080040969

Know Thy Learner: User Characteristics Underlying Effective Videogame-Based Training

Abstract

Some proponents of training games argue that younger adults (Soldiers) are part of the "digital"or "twitch" generation, having grown up uing computers and playing videogames (e.g.,Prensky,2001). The Entertainment Software Association (ESA) reports that 69%of American heads of households play computer and/or videogames. "65% of college students reported being regular or occasional game players" (Jones, 2003).

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BibTeXRIS

Orvis, Karin A., Horn, Daniel B., Belanich, James. 2008-08-01. Know Thy Learner: User Characteristics Underlying Effective Videogame-Based Training. https://ntrs.nasa.gov/citations/20080040969

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