NASA NTRS · 20080040969
Know Thy Learner: User Characteristics Underlying Effective Videogame-Based Training
Abstract
Some proponents of training games argue that younger adults (Soldiers) are part of the "digital"or "twitch" generation, having grown up uing computers and playing videogames (e.g.,Prensky,2001). The Entertainment Software Association (ESA) reports that 69%of American heads of households play computer and/or videogames. "65% of college students reported being regular or occasional game players" (Jones, 2003).
Keep this discovery
Explore connections, maps & timelines
Orvis, Karin A., Horn, Daniel B., Belanich, James. 2008-08-01. Know Thy Learner: User Characteristics Underlying Effective Videogame-Based Training. https://ntrs.nasa.gov/citations/20080040969
Cite the original work for its findings. Save a collection to share your selection of sources.