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NASA NTRS ยท 20080040972

Cognitive Assessment of Movement-Based Computer Games

Abstract

This paper examines the possibility that dance games such as Dance Dance Revolution or StepMania enhance the cognitive abilities that are critical to academic achievement. These games appear to place a high cognitive load on working memory requiring the player to convert a visual signal to a physical movement up to 7 times per second. Players see a pattern of directions displayed on the screen and they memorise these as a dance sequence. Other researchers have found that attention span and memory ability, both cognitive abilities required for academic achievement, are improved through the use of physical movement and exercise. This paper reviews these claims and documents tool development for on-going research by the author.

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BibTeXRIS

Kearney, Paul. 2008-08-01. Cognitive Assessment of Movement-Based Computer Games. https://ntrs.nasa.gov/citations/20080040972

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