NASA NTRS · 20120004027
Modeling Humans as Reinforcement Learners: How to Predict Human Behavior in Multi-Stage Games
Abstract
This paper introduces a novel framework for modeling interacting humans in a multi-stage game environment by combining concepts from game theory and reinforcement learning. The proposed model has the following desirable characteristics: (1) Bounded rational players, (2) strategic (i.e., players account for one anothers reward functions), and (3) is computationally feasible even on moderately large real-world systems. To do this we extend level-K reasoning to policy space to, for the first time, be able to handle multiple time steps. This allows us to decompose the problem into a series of smaller ones where we can apply standard reinforcement learning algorithms. We investigate these ideas in a cyber-battle scenario over a smart power grid and discuss the relationship between the behavior predicted by our model and what one might expect of real human defenders and attackers.
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Lee, Ritchie, Wolpert, David H., Backhaus, Scott, Bent, Russell, Bono, James, Tracey, Brendan. 2011-12-16. Modeling Humans as Reinforcement Learners: How to Predict Human Behavior in Multi-Stage Games. https://ntrs.nasa.gov/citations/20120004027
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