Search NASA⌕ Search

NASA NTRS · 20130008679

Developing Culture-Adaptive Competency Through Experiences with Expressive Avatars

Abstract

Modern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacekeeper, reconstruction, and disaster relief. They are expected to perform these roles within a culture alien to their own. Each individual they encounter brings their own set of values to the interaction that must be understood and reconciled. To navigate the human terrain of these complex interactions, the Warfighter must not only consider the specifics of the target culture, but also identify the stakeholders, recognize the influencing cultural dimensions, and adapt to the situation to achieve the best possible outcome. Vcom3D is using game-based scenarios to develop culturally adaptive competency. The avatars that represent the stakeholders must be able to portray culturally accurate behavior, display complex emotion, and communicate through verbal and non-verbal cues. This paper will discuss the use of emerging game technologies to better simulate human behavior in cross-cultural dilemmas. Nomenclature: culture, adaptive, values, cultural values dimensions, dilemmas, virtual humans, non-verbal communications

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Silverglate, Daniel S., Sims, Edward M., Glover, Gerald, Friedman, Harris. 2012-03-01. Developing Culture-Adaptive Competency Through Experiences with Expressive Avatars. https://ntrs.nasa.gov/citations/20130008679

Cite the original work for its findings. Save a collection to share your selection of sources.