Search NASA⌕ Search

NASA NTRS · 20140011011

Time Counts! Some Comments on System Latency in Head-Referenced Displays

Abstract

System response latency is a prominent characteristic of human-computer interaction. Laggy systems are; however, not simply annoying but substantially reduce user productivity. The impact of latency on head referenced display systems, particularly head-mounted systems, is especially disturbing since not only can it interfere with dynamic registration in augmented reality displays but it also can in some cases indirectly contribute to motion sickness. We will summarize several experiments using standard psychophysical discrimination techniques that suggest what system latencies will be required to achieve perceptual stability for spatially referenced computer-generated imagery. In conclusion I will speculate about other system performance characteristics that I would hope to have for a dream augmented reality system.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ellis, Stephen R., Adelstein, Bernard D.. 2013-10-25. Time Counts! Some Comments on System Latency in Head-Referenced Displays. https://ntrs.nasa.gov/citations/20140011011

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related reports

Facilitating Crew-Computer Collaboration During Mixed-Initiative Space Mission Planning

As NASA looks toward longer duration missions, there will inevitably be a stronger emphasis on crew autonomy, particularly in the domains of mission planning. Ensuring that astronauts, while subject to lengthy periods of communication delay with Earth-based mission support personnel, are able to independently adapt their schedules to rapidly changing environments is a critical aspect of deep-space exploration. This task will likely require the assistance of computer support systems, as the task of mission planning is complex and currently requires dedicated console operators. A mixed-initiative approach can help alleviate some of the more workload-heavy aspects of planning by offloading the intricate task of constraint management to a computer, while still allowing the crew member to maintain overall control of the plan. Playbook is a mission planning tool that has been developed specifically to support this type of mixed-initiative scheduling. This paper examines: 1) the operational evidence of the challenges and viability of autonomous crew planning, and 2) the novel scheduling capabilities in Playbook that are meant to address those findings.

human-computer interaction↗