NASA NTRS · 20150003410
Physiologically Modulating Videogames or Simulations which use Motion-Sensing Input Devices
Abstract
New types of controllers allow players to make inputs to a video game or simulation by moving the entire controller itself. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and an infrared LED tracking camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.
Keep this discovery
Explore connections, maps & timelines
Pope, Alan T., Stephens, Chad L., Blanson, Nina Marie. 2014-09-09. Physiologically Modulating Videogames or Simulations which use Motion-Sensing Input Devices. https://ntrs.nasa.gov/citations/20150003410
Cite the original work for its findings. Save a collection to share your selection of sources.