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NASA NTRS · 20160007314

Generating a Simulated Fluid Flow over a Surface Using Anisotropic Diffusion

Abstract

A fluid-flow simulation over a computer-generated surface is generated using a diffusion technique. The surface is comprised of a surface mesh of polygons. A boundary-layer fluid property is obtained for a subset of the polygons of the surface mesh. A gradient vector is determined for a selected polygon, the selected polygon belonging to the surface mesh but not one of the subset of polygons. A maximum and minimum diffusion rate is determined along directions determined using the gradient vector corresponding to the selected polygon. A diffusion-path vector is defined between a point in the selected polygon and a neighboring point in a neighboring polygon. An updated fluid property is determined for the selected polygon using a variable diffusion rate, the variable diffusion rate based on the minimum diffusion rate, maximum diffusion rate, and the gradient vector.

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BibTeXRIS

Rodriguez, David L., Sturdza, Peter. 2016-05-24. Generating a Simulated Fluid Flow over a Surface Using Anisotropic Diffusion. https://ntrs.nasa.gov/citations/20160007314

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