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NASA NTRS · 20170004329

Physiologically Modulating Videogames or Simulations which Use Motion-Sensing Input Devices

Abstract

New types of controllers allow a player to make inputs to a video game or simulation by moving the entire controller itself or by gesturing or by moving the player's body in whole or in part. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and a camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.

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BibTeXRIS

Pope, Alan T., Stephens, Chad L., Blanson, Nina Marie. 2017-04-18. Physiologically Modulating Videogames or Simulations which Use Motion-Sensing Input Devices. https://ntrs.nasa.gov/citations/20170004329

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