DOE OSTI · 1078291
Ray tracing a three-dimensional scene using a hierarchical data structure
Abstract
Ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. One example embodiment is a method for ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. In this example embodiment, the hierarchical data structure includes at least a parent node and a corresponding plurality of child nodes. The method includes a first act of determining that a first active ray in the packet hits the parent node and a second act of descending to each of the plurality of child nodes.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Wald, Ingo, Boulos, Solomon, Shirley, Peter. 2012-09-04. Ray tracing a three-dimensional scene using a hierarchical data structure. https://www.osti.gov/biblio/1078291
Cite the original work for its findings. Save a collection to share your selection of sources.