DOE OSTI · 1090658
Randomized selection on the GPU
Abstract
We implement here a fast and memory-sparing probabilistic top k selection algorithm on the GPU. The algorithm proceeds via an iterative probabilistic guess-and-check process on pivots for a three-way partition. When the guess is correct, the problem is reduced to selection on a much smaller set. This probabilistic algorithm always gives a correct result and always terminates. Las Vegas algorithms of this kind are a form of stochastic optimization and can be well suited to more general parallel processors with limited amounts of fast memory.
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Monroe, Laura Marie, Michalak, Sarah E., Wendelberger, Joanne R.. 2011-08-18. Randomized selection on the GPU. https://doi.org/10.2172/1090658
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