DOE OSTI · 2480617
Tactile Game System
Abstract
The board game industry revenue has seen rapid growth from 6.2 billion USD to a projected 8.6 billion USD in revenue from 2018 to 2024 indicating an increased demand for this style of product. Inflation, shipping and the cost of raw materials have increased the cost for producing board games. This increased the barrier of entry and reduces profit margins. Many people lose the chance to experience much of the catalogue of modern hobby board games because of this. There is a need for a digital and low-cost solution for buyers to fulfill demand and create a steady supply while maintaining the characteristics that make board games attractive to consumers. Lowering the barrier of entry will allow for more consumers to enter the market and provide a catalyst for growth in the board game community.
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Ripplinger, Keith Edwin [Lawrence Livermore National Laboratory (LLNL), Livermore, CA (United States)]. 2024-12-09. Tactile Game System. https://doi.org/10.2172/2480617
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