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DOE OSTI · code-122765

Multiplayer Engineering

Abstract

INL engineers developed a special purpose software framework designed to establish real-time connections between multiple running Unity instances. The framework is developed in Unity, a game engine development platform. This framework programmatically attaches functions to engineering models, enabling users to interact with, observe, and make changes to virtual models. These interactions are broadcasted through websocket connections, and received by other engineers in real-time.

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BibTeXRIS

Woodruff, Nathan, Houck, EdwardK [Idaho National Laboratory (INL), Idaho Falls, ID (United States)] (0009000232308336), Darrington, JohnW., Heaps, KoltonR., Cavaluzzi, JackM, Browning, Logan, Browning, JerenM [Idaho National Laboratory (INL), Idaho Falls, ID (United States)] (0000000204824395), Zohner, PorterJ, Suyderhoud, PeterA.. 2024-01-15. Multiplayer Engineering. https://doi.org/10.11578/dc.20240227.1

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